Help on my next playthorugh
Posted: Tue Feb 10, 2009 2:22 pm
I know that I normally don't post threads (or even post very often here) but I'm a little rusty with my character building for TSL and wantd a couple of suggestions for my next playthorugh. Here's what I was thinking:
*Note* This starts out as a skeleton of the build and I'm writing the more in-depth version with my ideas after *End Note*
Class: Jedi Consular/ Jedi Master (Sith Lord)
Stats:
STR: 10
DEX: 12
CON: 14
INT: 14
WIS: 14
CHA: 14
Skills:
Demolitions: 1
Awareness: as high as possible
Persuade: as high as possible
Security: 1
Repair: as high as possible
Treat Injury: everything left over
Feats:
Dueling: 1-2-3
Force Point Regeneration: 1
Flurry: 2-3
Force Powers (lightside):
Heal: 1-2-3
Force Valour: 1-2-3
Force Aura: 1-2-3
Burst of Speed: 1-2-3
Stun: 1-2-3
Stun Droid: 1-2-3
Force Push: 1-2-3
Battle Meditation: 1-2-3
Force Powers (Darkside):
Burst of Speed: 1-2-3
Slow: 1-2-3
Fear: 1-2-3
Shock: 1-2-3
Force Psh: 1-2-3
Drain Life: 1-2
Force Scream: 1-2-3
Battle Meditation: 1-2-3
Class: Ok, I want to have a Force tank pretty much. If he is lightside then I'll have him learn every buffing power, give him a lightsaber, master dueling and send him into the fray with only those as his weapons with the occassional Force Wave, Stasis Field and Destroy Droid. If he's darkside then I want him as the harbinger of death. He walks into a room and kills everything with a glance (literally if you add the lightning). I think that I chose my class correctly for this one. If not, well then I guess I definitely need to brush up on my kotor knowledge...
Stats: Here I want him to be an average fighter. Not the best, but not the worst either. In the beginning of the game he might have trouble hitting things, but if I'm correct then he won't need to do that for very long once he gets to level 10 or so. If he's darkside than I might be willing to set my strength and dexterity lower to focus completely on wisdom and charisma for Force Powers, but I don't know.... here's where I'm a bit shakey.
Skills: Alright, this one I've gotten worked out perfectly. I'll take one level of security and one level of demolitions at my first level which should take four points. The rest I'll pour into my other stats leaving Treat Injury empty for now. Then at every level up I'll put my points (I'll have four of them) into Persuade, Awareness and Repair with that single point left over into Treat Injury. Minor mines have a DC of 20 to disarm and I'll always have a 23 for my check as long as I'm not in combat. So I should be able to get past Peragus easily by putting a few of Atton's points into Demolitions so that he can deal with the mines before you get to the hangar. Here I'm solid.
Feats: I don't know what feats to get though the ones I wrote above are the ones I will get regardless. I'll take any suggestions so that I don't **** up with this and screw my character.
Force Powers: I'm mostly alright here since I'll be a Consular, but I don't know when to take each power and what other ones I should consider. Some help here would be appretiated.
*Note* This starts out as a skeleton of the build and I'm writing the more in-depth version with my ideas after *End Note*
Class: Jedi Consular/ Jedi Master (Sith Lord)
Stats:
STR: 10
DEX: 12
CON: 14
INT: 14
WIS: 14
CHA: 14
Skills:
Demolitions: 1
Awareness: as high as possible
Persuade: as high as possible
Security: 1
Repair: as high as possible
Treat Injury: everything left over
Feats:
Dueling: 1-2-3
Force Point Regeneration: 1
Flurry: 2-3
Force Powers (lightside):
Heal: 1-2-3
Force Valour: 1-2-3
Force Aura: 1-2-3
Burst of Speed: 1-2-3
Stun: 1-2-3
Stun Droid: 1-2-3
Force Push: 1-2-3
Battle Meditation: 1-2-3
Force Powers (Darkside):
Burst of Speed: 1-2-3
Slow: 1-2-3
Fear: 1-2-3
Shock: 1-2-3
Force Psh: 1-2-3
Drain Life: 1-2
Force Scream: 1-2-3
Battle Meditation: 1-2-3
Class: Ok, I want to have a Force tank pretty much. If he is lightside then I'll have him learn every buffing power, give him a lightsaber, master dueling and send him into the fray with only those as his weapons with the occassional Force Wave, Stasis Field and Destroy Droid. If he's darkside then I want him as the harbinger of death. He walks into a room and kills everything with a glance (literally if you add the lightning). I think that I chose my class correctly for this one. If not, well then I guess I definitely need to brush up on my kotor knowledge...
Stats: Here I want him to be an average fighter. Not the best, but not the worst either. In the beginning of the game he might have trouble hitting things, but if I'm correct then he won't need to do that for very long once he gets to level 10 or so. If he's darkside than I might be willing to set my strength and dexterity lower to focus completely on wisdom and charisma for Force Powers, but I don't know.... here's where I'm a bit shakey.
Skills: Alright, this one I've gotten worked out perfectly. I'll take one level of security and one level of demolitions at my first level which should take four points. The rest I'll pour into my other stats leaving Treat Injury empty for now. Then at every level up I'll put my points (I'll have four of them) into Persuade, Awareness and Repair with that single point left over into Treat Injury. Minor mines have a DC of 20 to disarm and I'll always have a 23 for my check as long as I'm not in combat. So I should be able to get past Peragus easily by putting a few of Atton's points into Demolitions so that he can deal with the mines before you get to the hangar. Here I'm solid.
Feats: I don't know what feats to get though the ones I wrote above are the ones I will get regardless. I'll take any suggestions so that I don't **** up with this and screw my character.
Force Powers: I'm mostly alright here since I'll be a Consular, but I don't know when to take each power and what other ones I should consider. Some help here would be appretiated.