New Player - thoughts and questions on IWD - SPOILERS
Posted: Tue Mar 10, 2009 12:40 pm
Hi all, I'm a new player to IWD and here are some of my thoughts on the game, the storyline, some complaints and a question or two as well.
The start of the game was good and kept me interested in it. I had a quest and someone that needed my help. But by Chapter 3 Dragon's Eye and Severed Hand - with the Archdruid dead ( and the original person that hired me buried in a snow avalanche in K pass and presumed dead) is there any point in keeping on with the other quests besides a desire for justice for the Northern people? With no one paying me for my services why play into Chp 4 (or is it 5) Dorn's Deep?
This is the biggest problem with the Icewind Dale - although I have not yet completed the game - I no longer have any urgency in completing the game moving on to the next chapter - my team no longer has a real purpose -- Hey if worse gets to worse - my team of adventurers can always move to the South - the weather is so much better
Does anyone else feel that the IWD story line is weak? I've played BG2 - and was captivated through out the entire game - whether it was rescuing my sister (lmoen) or trying to get back my soul (or even the side quests to help my companions with their difficulties) it was a riveting story that kept the game interesting. Sadly IWD is rather lacking - and while I will complete the game for the sake of just finishing it and seeing out how it turns out - with a better story line you can see why this series is not as acclaimed and popular as the BG series.
A question for everyone here that has tried the entire IWD story - is it worth the effort to play IWD 2 (bought the box set that included it and HoW) - yes i know it uses 3E rules (which I really don't like - don't like the idea that a Paladin can get thief skills (excuse me aren't you supposed to be Lawful Good) - or that a monk or wizard can get other skills that require extreme dedication in order to master it. Imagine a wizard that can fight like a monk - where the hell do you find all the time to study your spells and meditate/train enough to gain the skills of a monk, ranger or whatever else you can think of or that you can play a drow - accuse me they are evil mostly if not all evil - and they don't wonder around on top of Fearun that freely (most people would not associate with them if they were not attacked out right for just being a Drow) - plus they lose most of their racial gifts under the sun - so why play them? I could B#$% more about 3E rules (and the new 4E rules) but why bother (even though there are some good points to it as well ) - I will stick with 2E when playing DnD (in person). Sorry I got side tracked with 3E complaints ...moving on...
More thoughts on IWD: I forgot how hard it was to play a first level character - no money - no good equipment - hard any HP - no magic worth speaking of - if there was not 6 characters and the hit and run tactics (where it is usually 6:1 me against enemies) - I don't think I would last all that long. But it was fun to start all over at level 1.
Things I miss in IWD (as compared to BG2) - I miss several things - my Staff of the Magi - there are hardly any wizard staffs in IWD - and as for wands nothing really besides one magic missile and one Ice wand - not much and they cost a lot of gold (lucky i have lots of gold and a bard with a friendship spell). Also no rings of invisibility - one of my favorite items for thieves (or for mages that do not have the Staff of the Magi). Yes i know I shouldn't compare different games - bad of me.
[My favorite magical item in BG2 for mages - Staff of the Magi, ring of invisibility, Wand of cloud kill, and wand of monster summoning (and if you have enough protection from lightning scrolls - there is nothing like a wand of lightning to fry everyone in an enclosed area).]
Although there are a ton of magic weapons/armor - some of them quiet good - my team is more spell heavy so it does not matter to me all that much -although I do make a ton of gold selling them off. Another thing that bothers me - no place to buy spell scrolls - not all my mages have all the spells - try finding four fireball scrolls or other scrolls like blur or improved invisibility - grrrrrr. ( Ya ya i know you shouldn't be able to get all scrolls but low level scrolls should be able to be bought in quantity at least - this is after all a world that uses magic!) - How to carry it all - no bag of holding in IWD - argggghhhhh - I had to make so many trips to get all the weapons and sell them - that was annoying - now i have tons of gold but nowhere to spend it.
A question: I read you could pickpocket someone (in Kuldahar) for a necklace of missiles - but I can't seem to find this person - does anyone know if this is correct? You can never have enough fireballs. :mischief:
My team:
Paladin (tank - or wall - average fighter mostly - but lots of HP and a low AC) weapons: long/great sword, hammer, sling.
Fighter (9th - dual)/Mage (low level at the moment) at the moment - its going to be along wait to get back all my fighter skills - and better spells. (Good thing i have a high HP and spells like invisibility, blurr, armor, and mirror images to save my butt). weapons: sling (as a mage); halberd and c-bow (as a fighter)
Cleric/Ranger (multi) - best of both druid and cleric spells (sort of) and a better fighter than the Paladin at times. Sling and flail - main weapons.
Thief (7th - dual)/Mage - my resident scout and ambusher. She loves to hit and run especially with area spells and spells that cause confusion. (too bad thieves in IWD don't get the skill to lay traps - something i miss for my thief).
weapons: short bow and short sword (might have been better as a F/T/M rather than a dual class - since I can't backstab worth anything - hitting as much as missing when backstabbing). weapons: -s-bow, wand of sleep, s-sword [also boots of the fox(speed) - to better hit and run or just getting the monsters to chase you while your party hits them.]
Bard - nothing like having a bard a long to identify everything and to give a boost to moral - and when it gets cold during the long winter nights - can entertain us with music. Plus you get free pickpocket skills - although not a whole lot of people you can pickpocket from. My bard pitches in and helps with everything at the moment - a bit of magic and a bit of fighting and a bit of standing around playing music. weapons: c-bow, axe, wand of magic missile
Cleric/Mage (multi) - probably my most powerful character in terms of magic. She is starting to get enough good spells to really cause havoc.
weapons: sling, wand of freezing cold (sadly only 11 charges but it has 3 settings each with 11 charges)
So far no one has been raised (from the dead) but there has been some close calls.
The start of the game was good and kept me interested in it. I had a quest and someone that needed my help. But by Chapter 3 Dragon's Eye and Severed Hand - with the Archdruid dead ( and the original person that hired me buried in a snow avalanche in K pass and presumed dead) is there any point in keeping on with the other quests besides a desire for justice for the Northern people? With no one paying me for my services why play into Chp 4 (or is it 5) Dorn's Deep?
This is the biggest problem with the Icewind Dale - although I have not yet completed the game - I no longer have any urgency in completing the game moving on to the next chapter - my team no longer has a real purpose -- Hey if worse gets to worse - my team of adventurers can always move to the South - the weather is so much better
Does anyone else feel that the IWD story line is weak? I've played BG2 - and was captivated through out the entire game - whether it was rescuing my sister (lmoen) or trying to get back my soul (or even the side quests to help my companions with their difficulties) it was a riveting story that kept the game interesting. Sadly IWD is rather lacking - and while I will complete the game for the sake of just finishing it and seeing out how it turns out - with a better story line you can see why this series is not as acclaimed and popular as the BG series.
A question for everyone here that has tried the entire IWD story - is it worth the effort to play IWD 2 (bought the box set that included it and HoW) - yes i know it uses 3E rules (which I really don't like - don't like the idea that a Paladin can get thief skills (excuse me aren't you supposed to be Lawful Good) - or that a monk or wizard can get other skills that require extreme dedication in order to master it. Imagine a wizard that can fight like a monk - where the hell do you find all the time to study your spells and meditate/train enough to gain the skills of a monk, ranger or whatever else you can think of or that you can play a drow - accuse me they are evil mostly if not all evil - and they don't wonder around on top of Fearun that freely (most people would not associate with them if they were not attacked out right for just being a Drow) - plus they lose most of their racial gifts under the sun - so why play them? I could B#$% more about 3E rules (and the new 4E rules) but why bother (even though there are some good points to it as well ) - I will stick with 2E when playing DnD (in person). Sorry I got side tracked with 3E complaints ...moving on...
More thoughts on IWD: I forgot how hard it was to play a first level character - no money - no good equipment - hard any HP - no magic worth speaking of - if there was not 6 characters and the hit and run tactics (where it is usually 6:1 me against enemies) - I don't think I would last all that long. But it was fun to start all over at level 1.
Things I miss in IWD (as compared to BG2) - I miss several things - my Staff of the Magi - there are hardly any wizard staffs in IWD - and as for wands nothing really besides one magic missile and one Ice wand - not much and they cost a lot of gold (lucky i have lots of gold and a bard with a friendship spell). Also no rings of invisibility - one of my favorite items for thieves (or for mages that do not have the Staff of the Magi). Yes i know I shouldn't compare different games - bad of me.
[My favorite magical item in BG2 for mages - Staff of the Magi, ring of invisibility, Wand of cloud kill, and wand of monster summoning (and if you have enough protection from lightning scrolls - there is nothing like a wand of lightning to fry everyone in an enclosed area).]
Although there are a ton of magic weapons/armor - some of them quiet good - my team is more spell heavy so it does not matter to me all that much -although I do make a ton of gold selling them off. Another thing that bothers me - no place to buy spell scrolls - not all my mages have all the spells - try finding four fireball scrolls or other scrolls like blur or improved invisibility - grrrrrr. ( Ya ya i know you shouldn't be able to get all scrolls but low level scrolls should be able to be bought in quantity at least - this is after all a world that uses magic!) - How to carry it all - no bag of holding in IWD - argggghhhhh - I had to make so many trips to get all the weapons and sell them - that was annoying - now i have tons of gold but nowhere to spend it.
A question: I read you could pickpocket someone (in Kuldahar) for a necklace of missiles - but I can't seem to find this person - does anyone know if this is correct? You can never have enough fireballs. :mischief:
My team:
Paladin (tank - or wall - average fighter mostly - but lots of HP and a low AC) weapons: long/great sword, hammer, sling.
Fighter (9th - dual)/Mage (low level at the moment) at the moment - its going to be along wait to get back all my fighter skills - and better spells. (Good thing i have a high HP and spells like invisibility, blurr, armor, and mirror images to save my butt). weapons: sling (as a mage); halberd and c-bow (as a fighter)
Cleric/Ranger (multi) - best of both druid and cleric spells (sort of) and a better fighter than the Paladin at times. Sling and flail - main weapons.
Thief (7th - dual)/Mage - my resident scout and ambusher. She loves to hit and run especially with area spells and spells that cause confusion. (too bad thieves in IWD don't get the skill to lay traps - something i miss for my thief).
weapons: short bow and short sword (might have been better as a F/T/M rather than a dual class - since I can't backstab worth anything - hitting as much as missing when backstabbing). weapons: -s-bow, wand of sleep, s-sword [also boots of the fox(speed) - to better hit and run or just getting the monsters to chase you while your party hits them.]
Bard - nothing like having a bard a long to identify everything and to give a boost to moral - and when it gets cold during the long winter nights - can entertain us with music. Plus you get free pickpocket skills - although not a whole lot of people you can pickpocket from. My bard pitches in and helps with everything at the moment - a bit of magic and a bit of fighting and a bit of standing around playing music. weapons: c-bow, axe, wand of magic missile
Cleric/Mage (multi) - probably my most powerful character in terms of magic. She is starting to get enough good spells to really cause havoc.
weapons: sling, wand of freezing cold (sadly only 11 charges but it has 3 settings each with 11 charges)
So far no one has been raised (from the dead) but there has been some close calls.