Nalia/ Imoen in the late stages of the game(*spoilers*)
Posted: Tue Mar 10, 2009 8:07 pm
What missile weapon do you find is the best for these girls in the after-Underdark stages? I know that the Tuiguan Bow +1, the Crimson Dart +3, Gesen's Bow, the Darkfire Bow +4/+5 are the best candidates if you don't include Melf's Minute Meteors, Energy Blades, or the +5 darts from the Cloak of the Stars (or whatever it's called). The problem is that all of them have major drawbacks.
Tuiguan Bow: bonus to THACO is relatively low.
Crimson Dart: damage to target can be low despite extra attack.
Gesen's Bow: many of the toughest monsters are immune to electricity.
Darkfire: only 2 attacks.
I'm starting to think that loading up their level 3 spell slots with Melf's is maybe a good strategy. After all, Skull Trap and Fireball get less useful in the later stages of the game due to the monsters' higher saving throws and higher hit points, and a lot more monsters seem to make their saves against Slow as well. And why use Lightning Bolt when you've got Chain Lightning? That leaves Dispel/Remove Magic, Haste, and Invisibility 10' ft. rad. as the only really useful level 3 spells (but even Haste gets less useful due to Boots of Speed, Whirlwind Attack, Improved Haste, etc.). The problem with Melf's, of course, is that a lot of monsters are resistant to fire. Also, Imoen is a weakling without Strength (or something like it) and can hardly carry Melf's and her equipment at the same time.
Maybe there simply isn't a perfect choice?
I'd appreciate any advice/thoughts. Thanks!
Tuiguan Bow: bonus to THACO is relatively low.
Crimson Dart: damage to target can be low despite extra attack.
Gesen's Bow: many of the toughest monsters are immune to electricity.
Darkfire: only 2 attacks.
I'm starting to think that loading up their level 3 spell slots with Melf's is maybe a good strategy. After all, Skull Trap and Fireball get less useful in the later stages of the game due to the monsters' higher saving throws and higher hit points, and a lot more monsters seem to make their saves against Slow as well. And why use Lightning Bolt when you've got Chain Lightning? That leaves Dispel/Remove Magic, Haste, and Invisibility 10' ft. rad. as the only really useful level 3 spells (but even Haste gets less useful due to Boots of Speed, Whirlwind Attack, Improved Haste, etc.). The problem with Melf's, of course, is that a lot of monsters are resistant to fire. Also, Imoen is a weakling without Strength (or something like it) and can hardly carry Melf's and her equipment at the same time.
Maybe there simply isn't a perfect choice?
I'd appreciate any advice/thoughts. Thanks!