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Super jumps with potence

Posted: Sun Mar 15, 2009 4:47 pm
by Garrick
Super jump increasing potence.

Is this possible? Can I increase jumping feat with Potence? Can you help to do this with a Mod?

Sorry form m english (I'm italian)

Posted: Mon Mar 16, 2009 12:32 pm
by TheInvoker
A cosa ti serve saltare di +?

Why do you need to jump higher?

Posted: Mon Mar 16, 2009 2:21 pm
by DarkMasta
You can jump higher if you change the character "skills" in console....i sugest you see this thread...its on the first post...

http://www.gamebanshee.com/forums/vampi ... 53829.html

P.S- Its not skills the word i was looking for...but at the moment i didnt remenber what was the word ^^, like you, im not english

Posted: Mon Mar 16, 2009 2:45 pm
by Garrick
TheInvoker wrote:A cosa ti serve saltare di +?

Why do you need to jump higher?
Because I think it's very useful and funny! See this and try yourself
http://www.gamebanshee.com/forums/vampi ... 84219.html

But I like to associate super jump with Potence discipline like in the pen&paper game but I don't know how to do this.

I'd like to know how I can modify a discipline like Potence.

Tank for answers!

Posted: Wed Mar 18, 2009 6:25 am
by Garrick
Ok, I got it!

I have edited the file traiteffects000.txt in the vdata\system folder:

TraitEffectGroup
{
"InternalName" "Discipline (Potence)"

TraitEffect
{
"Trait" "sv_jump_boost "
"Modifier" "+100.0"
}
}

Posted: Thu Mar 19, 2009 6:32 am
by Wesp5
Garrick wrote:Ok, I got it!

I have edited the file traiteffects000.txt in the vdata\system folder:

TraitEffectGroup
{
"InternalName" "Discipline (Potence)"

TraitEffect
{
"Trait" "sv_jump_boost "
"Modifier" "+100.0"
}
}
That sounds like a feature I should add to the plus patch, if you don't mind! Or does it break the game because you are able to jump somewhere you shouldn't?

Posted: Thu Mar 19, 2009 7:54 am
by Garrick
You can't break the game, but you must pay attention because you are still able to jump somewhere you shouldn't!^_^

The correct modification in traiteccets000.txt is:

TraitEffectGroup
{
"InternalName" "Discipline (Potence)"
TraitEffect
{
"DisplayOverride" "0" // Don't actually show this...
// Changed for TJ (via Steve S) 6/26/04 by JLR ;)
// "Trait" "Automatic_Str_Successes"
"Trait" "Strength"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "sv_jump_boost_immediate"
"Modifier" "Value 1"
}
TraitEffect
{
"Trait" "sv_jump_boost"
"Modifier" "+25"
}
}

Now you can increase you jump ability incresing your level in Potence! (+25 every level in potence, but you can change the value if you want).

You can jump wherever you want: over trains (->Astrolite mission), closed gates (->Santa Moica, near the Nosferatu's haven), ecc. You can escape during combat, dodge bullets verticaly or fire from hight places with your gun.

The effect automatically disappear at the end of Potence discipline.

Maybe super jump should cause masquerade violation?

Posted: Thu Mar 19, 2009 9:01 am
by GuiOhm
Garrick wrote:
Maybe super jump should cause masquerade violation?
Definitely should, as it's an obvious preternatural ability :-)

Posted: Thu Mar 19, 2009 9:05 am
by Garrick
Can you do this? I don't know were I have to add this affect!

Posted: Thu Mar 19, 2009 9:54 am
by GuiOhm
Sorry, I've never really looked into Bloodlines' code (and I'm at work at the moment), I was just answering your question from a roleplaying point of view ^^

That said, since there are other disciplines (most disciplines, actually) that can cause Masquerade violations, I'd suggest taking a look at their code :-)

Posted: Thu Mar 19, 2009 10:13 am
by Garrick
Boh! I can't find! Someone can help me?

Posted: Thu Mar 19, 2009 11:32 am
by GuiOhm
Was a bit bored at work, so DL'd Wesp's patch to take a look at a few game files. This is still my first look at Bloodlines, so take everything I say with a grain of salt ;-)

The traiteffects000.txt file seems to be describing everything that alters the various stats, so I doubt you'll be able to trigger masquerade violations from there (unless you want to change the masquerade level at *each* use of the discipline regardless of the context, which doesnt make sense).

On the other hand, in the rules.txt file, i found this within Jumping:

SupernaturalFallDist "500" // if the player survies a fall higher than this, it is a supernatural act

Cant tell whether this value is actually used or not, but you may try to play with it and see how the game reacts.

Any idea Wesp? :-)

Posted: Fri Mar 20, 2009 2:42 am
by Wesp5
GuiOhm wrote: SupernaturalFallDist "500" // if the player survies a fall higher than this, it is a supernatural act

Cant tell whether this value is actually used or not, but you may try to play with it and see how the game reacts.

Any idea Wesp? :-)
We could try that, but I see a more serious problem with the whole issue. Even if I lower the boost to 15 or 20 you are able to jump right from your haven door onto a ledge and surpass the trigger that makes the first cutscene work which leaves you with a broken Mercurio model on the street. You can also jump high enough to see that the diner has no roof which ruins the immersion big time. So either I fine-tune it so you can't do both, which results in not much of jumping boost being left, or we forget the idea.

Posted: Fri Mar 20, 2009 4:34 am
by Garrick
Well, maybe you can block jumping abilty (or potence) in Santa Monica or in not combat situation.
I think you can fix the problem with masquerade violation.
I also notised during combat with Asian man (-> Knox mission) that he made a very big jump so, why only enemies?

In any case, I think this mod is only for pen&paper lovers or for those who like something cool!


Can you tell me how to add Masquerade Violation?

Posted: Tue Mar 24, 2009 7:30 am
by Houston810
Wesp, what's the highest a PC could jump without breaking the game?

Posted: Tue Mar 24, 2009 1:11 pm
by Garrick
In my opinion, be careful and enjoy yourself! If game breaks... reload!;-)

Posted: Wed Mar 25, 2009 2:25 am
by Wesp5
Houston810 wrote:Wesp, what's the highest a PC could jump without breaking the game?
That would be so the player can't reach the ledge outside his haven, which isn't much higher than the default.

Posted: Thu Mar 26, 2009 8:10 am
by Garrick
You can reach the ledge outside haven only with jump_boost "200" but you can break the game in some occasion jumping outside some gates or wooden fences.

Posted: Thu Mar 26, 2009 7:19 pm
by Houston810
Maybe someone can raise the trigger so that you can't jump over it and put a roof on the diner.


In any case think jump height should be related directly to Strength not potence if you ever put it in.

Posted: Fri Mar 27, 2009 6:58 am
by Garrick
It would be amazing!!!
Jump is related to Potence because it's an innatural power! You can jump very very hight!
But you can increase jumping feat more slowly with strenght if you whant.