Need Verification on Prestige variant
Posted: Mon Mar 16, 2009 4:26 pm
Can anyone tell me if this variant on the non-spellcasting Stalker of Kharash is from anywhere in particular, or if it is fanmade? I just found it on the D&D forums.
The reason I'm wanting to know this, is I'm currently a Mystic Ranger (Ranger variant), and the regular Stalker of Kharash's +1 to Ranger level only works for regular Rangers (Ranger, Urban, Planar, etc), not their full spellcasting variants (Mystic, Wilder, etc).
Hit Die: d8
Requirements
Skills: Hide 8 ranks, Move Silently 8 ranks
Feats: Alertness, Favoured of the Companions, Track
Class Skills
The Stalker of Kharash’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 6+int mod
LVL BAB Fort Ref Will Special
1st +1 +0 +2 +0 Scent of Evil, Favoured enemy - Evil +1
2nd +2 +0 +3 +0 Track Evil
3rd +3 +1 +3 +1 Hide in Plain Sight
4th +4 +1 +4 +1 Sudden Strike +1d6
5th +5 +1 +4 +1 Favoured enemy - Evil +2
6th +6 +2 +5 +2 Smite Evil 1/day
7th +7 +2 +5 +2 Holy Combat Style
8th +8 +2 +6 +2 Smite Evil 2/day
9th +9 +3 +6 +3 Sudden Strike +2d6
10th +10 +3 +7 +3 Favoured enemy - Evil +4, Smite Evil 3/day
Class Features
All of the following are class features of the Stalker of Kharash.
Scent of Evil (Su)
A stalker of Kharash has an unusual ability that combines the scent special quality with the detect evil spell. The stalker can detect evil opponents within 30 feet by their scent of evil. If an opponent is upwind, the range increases to 60 feet, if downwind, it drops to 15 feet. A strong aura of evil (see the detect evil spell) can be detected at twice these ranges. An overwhelming aura of evil can be detected at triple normal range.
When the stalker detects a scent, the exact location is not revealed - only its presence somewhere within range. The stalker can take a move action to note the direction of the scent. Whenever the creature comes within 5 feet of the source, the stalker knows the source's location.
Favoured Enemy - Evil
A stalker of Kharash gains evil creatures of all kinds as a favoured enemies. He gains a +1 bonus on Bluff, Listen, Sense Motive, Spot and Survival checks when using these skills against evil creatures. He also gains a +1 bonus to damage rolls against evil creatures. This bonus stacks with any other favoured enemy bonus the stalker might have, such as from the ranger class.
At 5th level, the bonus granted by favoured enemy increases to +2. At 10th level, this bonus increases to +4
Track Evil
A 2nd level Stalker of Kharash can use the track feat to track an evil creature by its lingering evil aura, making a survival (or wisdom) check to find or follow a track. The typical DC for a fresh trail is 10 (regardless of surface). The DC for tracking a normal aura increases by 2 every 10 minutes, for tracking a strong hour by 2 ever hour, for tracking an overwhelming aura by 2 every day. This ability otherwise follows the rules for the track feat. The stalker can ignore the effects of surface conditions and poor visibility.
Hide in Plain Sight
When a Stalker of Kharash reaches 3rd level, he can use the hide skill even while being observed. With at least one quarter cover or concealment, the stalker can hide from view.
Sudden Strike
If a Stalker of Kharash can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage. Whenever a target is denied their dexterity bonus to armour class, the stalker deals an additional 1d6 points of damage with his attack.
This damage also applies to ranged attacks against targets up to 30 feet away. Creatures immune to critical hits are immune to sudden strike.
At 9th level, the bonus damage granted by sudden strike increases to 2d6.
Smite Evil
Once per day, a Stalker of Kharash may attempt to smite evil with one normal melee attack. He adds a +4 bonus to his attack roll and deals 1 extra point of damage per class level. This damage stacks with favoured enemy bonuses. If he accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 8th level, a Stalker of Kharash can use this ability twice per day, and at 10th level he can use it three times per day.
Holy Combat Style
At 7th level, a Stalker of Kharash must select (if he hasn't already) one of two combat styles to pursue: archery or two weapon fighting.
A Stalker of Kharash who selects archery style gains the ability to make smite attacks with a ranged weapon, as long as the target is within 30 feet.
A Stalker of Harash who selects two weapon fighting style gains the ability to, as a standard action, expend a daily smite attempt to make a smite attack with each hand at normal two weapon fighting penalties. The Stalker gains full smite damage with each attack but only expends a single smite attempt to do so.
The reason I'm wanting to know this, is I'm currently a Mystic Ranger (Ranger variant), and the regular Stalker of Kharash's +1 to Ranger level only works for regular Rangers (Ranger, Urban, Planar, etc), not their full spellcasting variants (Mystic, Wilder, etc).
Hit Die: d8
Requirements
Skills: Hide 8 ranks, Move Silently 8 ranks
Feats: Alertness, Favoured of the Companions, Track
Class Skills
The Stalker of Kharash’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 6+int mod
LVL BAB Fort Ref Will Special
1st +1 +0 +2 +0 Scent of Evil, Favoured enemy - Evil +1
2nd +2 +0 +3 +0 Track Evil
3rd +3 +1 +3 +1 Hide in Plain Sight
4th +4 +1 +4 +1 Sudden Strike +1d6
5th +5 +1 +4 +1 Favoured enemy - Evil +2
6th +6 +2 +5 +2 Smite Evil 1/day
7th +7 +2 +5 +2 Holy Combat Style
8th +8 +2 +6 +2 Smite Evil 2/day
9th +9 +3 +6 +3 Sudden Strike +2d6
10th +10 +3 +7 +3 Favoured enemy - Evil +4, Smite Evil 3/day
Class Features
All of the following are class features of the Stalker of Kharash.
Scent of Evil (Su)
A stalker of Kharash has an unusual ability that combines the scent special quality with the detect evil spell. The stalker can detect evil opponents within 30 feet by their scent of evil. If an opponent is upwind, the range increases to 60 feet, if downwind, it drops to 15 feet. A strong aura of evil (see the detect evil spell) can be detected at twice these ranges. An overwhelming aura of evil can be detected at triple normal range.
When the stalker detects a scent, the exact location is not revealed - only its presence somewhere within range. The stalker can take a move action to note the direction of the scent. Whenever the creature comes within 5 feet of the source, the stalker knows the source's location.
Favoured Enemy - Evil
A stalker of Kharash gains evil creatures of all kinds as a favoured enemies. He gains a +1 bonus on Bluff, Listen, Sense Motive, Spot and Survival checks when using these skills against evil creatures. He also gains a +1 bonus to damage rolls against evil creatures. This bonus stacks with any other favoured enemy bonus the stalker might have, such as from the ranger class.
At 5th level, the bonus granted by favoured enemy increases to +2. At 10th level, this bonus increases to +4
Track Evil
A 2nd level Stalker of Kharash can use the track feat to track an evil creature by its lingering evil aura, making a survival (or wisdom) check to find or follow a track. The typical DC for a fresh trail is 10 (regardless of surface). The DC for tracking a normal aura increases by 2 every 10 minutes, for tracking a strong hour by 2 ever hour, for tracking an overwhelming aura by 2 every day. This ability otherwise follows the rules for the track feat. The stalker can ignore the effects of surface conditions and poor visibility.
Hide in Plain Sight
When a Stalker of Kharash reaches 3rd level, he can use the hide skill even while being observed. With at least one quarter cover or concealment, the stalker can hide from view.
Sudden Strike
If a Stalker of Kharash can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage. Whenever a target is denied their dexterity bonus to armour class, the stalker deals an additional 1d6 points of damage with his attack.
This damage also applies to ranged attacks against targets up to 30 feet away. Creatures immune to critical hits are immune to sudden strike.
At 9th level, the bonus damage granted by sudden strike increases to 2d6.
Smite Evil
Once per day, a Stalker of Kharash may attempt to smite evil with one normal melee attack. He adds a +4 bonus to his attack roll and deals 1 extra point of damage per class level. This damage stacks with favoured enemy bonuses. If he accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 8th level, a Stalker of Kharash can use this ability twice per day, and at 10th level he can use it three times per day.
Holy Combat Style
At 7th level, a Stalker of Kharash must select (if he hasn't already) one of two combat styles to pursue: archery or two weapon fighting.
A Stalker of Kharash who selects archery style gains the ability to make smite attacks with a ranged weapon, as long as the target is within 30 feet.
A Stalker of Harash who selects two weapon fighting style gains the ability to, as a standard action, expend a daily smite attempt to make a smite attack with each hand at normal two weapon fighting penalties. The Stalker gains full smite damage with each attack but only expends a single smite attempt to do so.