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Missing Amusei

Posted: Tue Mar 17, 2009 10:08 am
by Arok2092
So I am playing on Xbox 360 and Amusei won't come to me. I have more than necessary in fenced gold and I have waited for days. I even went to jail in hopes of finding him when I was released and instead all that came to me was the King of Miscarand and 2 Zombie Guardians. This is the last Thieves Guild quest that I have to do and I'm mad because I have no way of doing it. Is there some place that I can be guaranteed to find Amusei or did he just fall off the map?

Posted: Tue Mar 17, 2009 10:56 am
by Belthan
You could try sleeping in one of your houses, or maybe fast travel to the waterfront and look around.

Posted: Tue Mar 17, 2009 1:46 pm
by LeoStarDragon1
What About His Bedroll?

Or if you have the Waterfront Shack, he usually runs up to my characters when they are standing in front of the door, while Methredhel would wake up my sleeping character(s) to deliver messages. If you don'r have that home yet, try the Abandoned Shack then I guess.

Posted: Thu Mar 19, 2009 4:49 pm
by Arok2092
I've looked around for Amusei in the Waterfront and yes I own the shack there and slept there for a few days but to no avail. Is it possible that Amusei was trying to find me and got caught somewhere that he can only repeatedly die and not escape from?

Posted: Thu Mar 19, 2009 5:36 pm
by LeoStarDragon1
Amusei, More About.
Arok2092 wrote:I've looked around for Amusei in the Waterfront and yes I own the shack there and slept there for a few days but to no avail. Is it possible that Amusei was trying to find me and got caught somewhere that he can only repeatedly die and not escape from?
Hello, Arok 2092!

Hm. In the PC version he is set to "Essential" so that he can't die until after you've become the new Gray Fox/Grey Fox. So he should be on yours too, even if it is the X-Box version.

According to the official guide book, even though you can't see them doing so, messengers always seek you out at your last known location. If you get tired of waiting and hustle over to some other place, then they won't know you'ved moved on until you arrive at your previous location. "Fast Travel" isn't really teleporation. It's just the old Indiana Jones map travel device used to save story telling time. So if you used Fast Travel, the game assumes that you had an uneventful walk, run, or horse ride from one location to the next. Amusei has no horse and has to walk from place to place. That's why the pop-up message recommends that you stay in place in the Imperial City and let him catch up to you, rather than tire him out!

Another thought though. On the computer I can open the Console to help stuck NPC's if need be. On the X-Box you can't. But sometimes NPC's have been known to get stuck in a clipping glitch, where they continue to walk into walks, et cetera. Outdoors, there's a another layer of ground hidden beneath the visible one, for them to fall onto, until the glitch resolves itself, if they fall into the wall or ground and can't get out. Indoors though, there's the Black Void! Sometimes they return from it, sometimes they don't!

I've slept for a month to let Amusei or another messenger catch up to me, once I realised what I was doing to them, just because I got bored! I've also had to rescue him from being stuck in objects, or have him placed at me via the Console Command, "Player.PlaceAtMe" with his code inserted next, just to make him appear, if I thought he'd fallen into the void.

I once saw him walk in to a rock. I followed him and he wasn't there any more! One time he got hit and knocked up sky high, and I never saw where he fell too. So I had to cheat to bring him back then too.

So I hope that for your sake, it is just a simple matter of waiting long enough! Questing to see if he is walking into a wall or other obsticle can be fun though, if after a month in-game goes by, and you're that curious. I've done that too, just to learn more about how the game works.

Good luck again! :)

Posted: Thu Feb 04, 2010 9:52 pm
by BinaryKiller
Ok

I have had this same damn problem for like ALL my characters, and i finally got the message..
heres what i did.

Simply go out to the bridge OUTSIDE the imperial city.
its right above the words "Lake Rumare"

go to the middle of the bridge.
DONT WAIT 24 hours.

just kinda let the game run.
he finally popped up like ten minutes later.

im guessing this is his spawn point.

RECAP.

Go to the bridge that connects the imperial city to the mainland. (middle of the bridge)

and wait.
do not press the back button.
let the game run in real time.

hope this works man!
:D

Posted: Fri Feb 05, 2010 1:24 pm
by Fljotsdale
BinaryKiller wrote:I have had this same damn problem for like ALL my characters, and i finally got the message..
heres what i did.

Simply go out to the bridge OUTSIDE the imperial city.
its right above the words "Lake Rumare"

go to the middle of the bridge.
DONT WAIT 24 hours.

just kinda let the game run.
he finally popped up like ten minutes later.

im guessing this is his spawn point.

RECAP.

Go to the bridge that connects the imperial city to the mainland. (middle of the bridge)

and wait.
do not press the back button.
let the game run in real time.

hope this works man!
:D
Stand still and let the game run should work wherever you are for any char that should find you. But, as has been said before, sometimes a char will get stuck in the scenery. I find that simply using a Detect Life spell will show up chars stuck in the stonework, or wherever, and if you can get close enough to them you can initiate a conversation with them, or they with you.

What really p's me off, though, is when a good item fallen from the hands of an enemy just vanishes into the stonework, cos you never see it again.

Posted: Tue Feb 09, 2010 11:15 am
by Lexeaus
I think it actually impossible for the AI's to get stuck, they are stupid, but not that stupid. Because remember, the game does not run every single aspect of the game at the same time, if you enter a house, that is the ONLY area it is running, when you leave the house, it stops running the house area, and runs any AI's that were in the house, if they are meant to go outside.
So technically it should be impossible for the AI's to get stuck. But Oblivion is a big, glitchy game, so yeah, it MIGHT be possible.

Posted: Tue Feb 09, 2010 1:50 pm
by fable
Lexeaus wrote:I think it actually impossible for the AI's to get stuck, they are stupid, but not that stupid.
You probably already know this, but the AI is just rules-based. If the rules don't take into account something, failure occurs.
Because remember, the game does not run every single aspect of the game at the same time, if you enter a house, that is the ONLY area it is running, when you leave the house, it stops running the house area, and runs any AI's that were in the house, if they are meant to go outside.
The game continues to track the location of all NPCs, and the ongoing activities of all "important" NPCs, regardless of wherever you are, at any time. That's why you may see those odd messages occasionally about "ABC is unconscious," though ABC is nowhere near you: they're important, and they've been attacked. Fortunately, they're set to Essential, so they won't die.

But the game without patches is very buggy, and even with the official patch, it is still quite buggy. An unofficial patch has taken care of another 1000+ bugs in it. And if you add mods, you put into place conditions that can interfere with things. Good mods respect NPC schedules, but problems can occur. For example, a mod that generates attackers on the road may let one in, who kills a character that is regularly met by another NPC. That second NPC may be someone in turn that you need to meet, etc.
So technically it should be impossible for the AI's to get stuck. But Oblivion is a big, glitchy game, so yeah, it MIGHT be possible.
The amazing thing is how well it works together, even when you throw in 200+ mods. :D

Posted: Tue Feb 09, 2010 2:07 pm
by Salidin54
Just as an additional point, I've had problems in the past with AI getting stuck in lakes/ponds/rivers and drowning. This is actually how I killed the necro dude for the final mage's guild quest.

Edit: I know Amusei is is Argonian and therefore cannot drown, but he can still get stuck underwater and is extremely hard to find.

Edit:Edit: After looking at the time-stamp of the original post I would be surprised if you haven't solved this problem by now.

Posted: Wed Feb 10, 2010 10:57 am
by Lexeaus
fable wrote:You probably already know this, but the AI is just rules-based. If the rules don't take into account something, failure occurs.



The game continues to track the location of all NPCs, and the ongoing activities of all "important" NPCs, regardless of wherever you are, at any time. That's why you may see those odd messages occasionally about "ABC is unconscious," though ABC is nowhere near you: they're important, and they've been attacked. Fortunately, they're set to Essential, so they won't die.

But the game without patches is very buggy, and even with the official patch, it is still quite buggy. An unofficial patch has taken care of another 1000+ bugs in it. And if you add mods, you put into place conditions that can interfere with things. Good mods respect NPC schedules, but problems can occur. For example, a mod that generates attackers on the road may let one in, who kills a character that is regularly met by another NPC. That second NPC may be someone in turn that you need to meet, etc.



The amazing thing is how well it works together, even when you throw in 200+ mods. :D
meh, I am still right, though, if only in my own world ;)