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Weapon Damage Potential

Posted: Fri Apr 17, 2009 9:28 pm
by tcgtqu
Hi there

In the manual it states that when a pc's strength reaches 20 the damage is doubled, however, when I increased my pc's strength to 20 vis the Strength of Earth spell my maximum unarmed damage was caped at 10-10. This also happend when I equipped my pc with weapons like swords. E.g. a filament sword D: 1-8(+12) working at 100% had a damage potential caped at 24-24 even when the pc's strength is 20. I am wondering is this suppose to be like that or is it a bug? ( i have both the newest Official and Unofficial patches installed)

Thanks

Posted: Sat Apr 18, 2009 7:11 am
by killerschlumpf
I just know, that the unarmed damage of Orcs and Ogers was(?) wrong calculated.

But it is foolish to spent points imto strength. Spent them into dexterity and use a fast weapon. Damage is equal.

Posted: Sun Apr 19, 2009 8:14 am
by Hk-91
Make sure you have the games latest official patch installed. Then goto Unofficial Arcanum Patch and install the unofficial patch, this fixes a lot of problems. Here is the link to the Arcanum wiki Arcanum: Of Steamworks and Magick Obscura - Troikapedia - a Wikia wiki This is the link specifically to the stats http://troika.wikia.com/wiki/Stats I've updated the St, Cn, Dx, and Be stats so far, plus added a nice table explaining what St and Dx do. Hope this helps :)

Posted: Sun Apr 19, 2009 9:16 am
by killerschlumpf
Also he could read the manual :P