Trap detection and/or stealth
Posted: Thu May 21, 2009 1:16 am
Greetings folks. I'm in the middle of my first BG1 run-through (TotSC installed, no mods other than convenience tweaks (ammo/gem/potion stacking)). I have played through BG2 before although I never did get anywhere near finishing the game.
So here's a question ... or a series of (hopefully) related questions for you folks. How do you folks handle trap detection? Do you get your thief into trap detection modes in dungeons only? Do you send him/her ahead or does the entire party creep forward (painfully) slowly? Preferred formations for that scenario?
I vaguely remember being able to cast find traps (cleric spell) on my thief in BG2. That coupled with the stealth mode translated to safe scouting/trap detection. The find trap spell doesn't seem to have a target (self cast only) in BG1.
So here's a question ... or a series of (hopefully) related questions for you folks. How do you folks handle trap detection? Do you get your thief into trap detection modes in dungeons only? Do you send him/her ahead or does the entire party creep forward (painfully) slowly? Preferred formations for that scenario?
I vaguely remember being able to cast find traps (cleric spell) on my thief in BG2. That coupled with the stealth mode translated to safe scouting/trap detection. The find trap spell doesn't seem to have a target (self cast only) in BG1.