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BD - Inventory works weird... is it Vista's fault?

Posted: Wed Jun 24, 2009 3:12 am
by annatar2
I played Beyond Divinity on my old computer with XP, where everything worked fine. But my computer died before I got to finish, so I had to buy a new one, and this one has Vista.

I've installed the game with the latest patch 1.49, and the game runs well - *except* for the inventory, which acts all weird. To be exact - the items the Hero or the Death Knight are wearing, don't go to their supposed slot!

Some armours ends up in the Pants slot while others go to the Armour slot, making it possible for Hero to wear two armours at once (but no pants). Shoes go both to the Shoe slot and to the Arrow slots, amulets end up in the Armour slot, while gloves go both to the Glove slot, the Ring slot and the Shoe slot. Belts end up in the Arrow slots, while any Arrows in the Arrow slots are ignored, so Hero is constantly "out of arrows" even when his quivers are full! :mad:

The same happens with Death Knight's belts, while his amulets disappear/aren't visible (and definetely nowhere near the Amulet slot). All the equipment that end up in wrong slots, are ignored - that is, my characters don't get any of the properties these items are supposed to give them. It's like they aren't wearing them at all.

At one point, Hero was wearing two belts, two pairs of shoes, three pairs of gloves and two armours at the same time(!), and not getting the stats for any of them... not even the armour points. Some items just disappear when equipped, never to be seen again.

This is driving me batty, and I can't find this bug mentioned anywhere. Besides, the game worked perfectly well when I was running it under XP.

Have anyone else encountered this weird inventory bug? Anyone know what's causing it?

Posted: Wed Jun 24, 2009 4:54 am
by flix
It's a Vista problem. If you haven't played too far, start over and make sure you run the game in compatibility mode for Windows 98/ME - this will prevent the bug. You can read more about on the Larian forums as well.

Posted: Wed Jun 24, 2009 4:41 pm
by annatar2
Win 98/ME mode seemed to do the trick. Thanks!

Posted: Sat Jun 27, 2009 9:41 pm
by wsmithjr
Thanks

Glad to see some activity here. I'm always playing old games, it seems, and I had just reinstalled and was having the same inventory issues. Problem solved ... and I didn't even have to ask. Thanks for the help.

One comment for the original poster about disappearing items. I had an amulet that gave +1 to intelligence. But every time I tried to give it to my mage death knight, it would disappear. Finally noticed that when it disappeared, it permanently increased his intelligence by +1. Don't know if it's supposed to do that or if that was another Vista artifact but it was kinda nice. I actually wiped that save game and uninstalled BD before finding these comments so I'm in the process of re-installing but probably won't get the chance to test that out under XP compatibility mode. FWIW

And, not for nothing, but is it me, or is this game just incredibly unforgiving?

Posted: Mon Jun 29, 2009 6:35 am
by annatar2
Good to see that you could find some help in the thread. :)

I think the disappearing amulet that gave a status change indicates that it was equipped - just not visible. Perhaps placed in one of those slots that are "locked" on the Death Knight because of his armour. The same thing happened with the amulet I equipped him with too.

I've read a couple of places that it's safer to run the game in Win 98/ME compatibility mode than in XP mode. Maybe you should try Win 98/ME just to be sure... at least it works perfectly for me now.

Not sure what you mean by the game being unforgiving... do you mean the story line or the gameplay or difficulty setting?