Questions/irritations with Drakensang
Posted: Mon Aug 03, 2009 10:19 pm
Hi - would be grateful for thoughts on these questions
1) Is there any reliable aggro system in this game? Because it seems that a dwarf mercenary finds it difficult to hold aggro on a bunch of rats.
2) Why does endurance run down so fast? And is there any way of getting it back in combat? Seems pretty lame to me that you only get three special hits before being stuck in autocombat.
3) Buffing - why on earth do the buffing spells have such a short range? The squishie buffers are forced to run right into the middle of the battle to buff the plate wearers. Seems wierd to me.
4) As one reviewer suggested, is there any reason to use anything other than three tanks and one healer?
5) Is there any point raising social skills? I find in general that social skills in computer RPGs seem fun in theory, but in practice are pretty obsolete.
6) Turns out many skill points are obsolete - such as treat poison. One magic user with no points invested will be able to sort out all your poison needs (perhaps not mid battle, but still).
7) Wasted points in unnecessary weapons for beginning classes. I know I should have dealt with that in advanced, but it was too late when I worked this out.
1) Is there any reliable aggro system in this game? Because it seems that a dwarf mercenary finds it difficult to hold aggro on a bunch of rats.
2) Why does endurance run down so fast? And is there any way of getting it back in combat? Seems pretty lame to me that you only get three special hits before being stuck in autocombat.
3) Buffing - why on earth do the buffing spells have such a short range? The squishie buffers are forced to run right into the middle of the battle to buff the plate wearers. Seems wierd to me.
4) As one reviewer suggested, is there any reason to use anything other than three tanks and one healer?
5) Is there any point raising social skills? I find in general that social skills in computer RPGs seem fun in theory, but in practice are pretty obsolete.
6) Turns out many skill points are obsolete - such as treat poison. One magic user with no points invested will be able to sort out all your poison needs (perhaps not mid battle, but still).
7) Wasted points in unnecessary weapons for beginning classes. I know I should have dealt with that in advanced, but it was too late when I worked this out.