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Problem getting to Ulgoths

Posted: Tue Aug 04, 2009 3:06 am
by LordTerror
How do I get to Ulgoth's beard?

I can't seem to walk there. The farmland area doesn't allow my characters to go east. The bridge area doesn't allow me to go north if I am on the east side of the river. The bandit's camp allows me to go north, but it doesn't let me get to Ulgoth's.

Ulgoth's is grayed out (just like Baldur's Gate areas when you are in chapters 1-4).

I have no problems getting to Durlag's tower, though.



Is there a problem with my game or am I doing something wrong?

Posted: Tue Aug 04, 2009 9:09 am
by mr_sir
If I remember correctly you need to travel there from the bridge area, I think on the same side as the Umberlee witch's house.

I'm not 100% certain on this, but I remember reading a while ago that if you install ToSC after you have already started playing your game, then Ulgoth's Beard is inaccessable. You need to install it then start a new game.

Posted: Tue Aug 04, 2009 10:03 am
by LordTerror
mr_sir wrote:If I remember correctly you need to travel there from the bridge area, I think on the same side as the Umberlee witch's house.
I tried that. It doesn't let me travel at all.
mr_sir wrote:I'm not 100% certain on this, but I remember reading a while ago that if you install ToSC after you have already started playing your game, then Ulgoth's Beard is inaccessable. You need to install it then start a new game.
I installed both before starting my game.



I decided to use a script to solve this problem. I made the following script:

Code: Select all

IF
	Hotkey(M)
THEN
RESPONSE #1
	ActionOverride(Player1,LeaveAreaLUA("AR1000","",[3048.831],4))
	ActionOverride(Player2,LeaveAreaLUA("AR1000","",[3055.917],4))
	ActionOverride(Player3,LeaveAreaLUA("AR1000","",[2990.913],4))
	ActionOverride(Player4,LeaveAreaLUA("AR1000","",[2992.812],4))
	ActionOverride(Player5,LeaveAreaLUA("AR1000","",[3079.737],4))
	ActionOverride(Player6,LeaveAreaLUA("AR1000","",[3005.742],4))
END
It worked, but I still would like to know why it wouldn't let me walk there.

Posted: Tue Aug 04, 2009 10:23 am
by Jordoo
There is the zombie farm area above the bridge area that you have to walk through and exit on the east side above the water to walk to Ulgoth's beard ..... if memory serves.

Posted: Tue Aug 04, 2009 10:34 am
by Craig
How do you get to the Zombie Farm?

Posted: Tue Aug 04, 2009 10:48 am
by Jordoo
Walk north past the priestess of umberlie's cabin on the bridge screen. Were you have to kill the Ankhead to get a dagger for someone in the city. Anyways exit the bridge screen on the north side abouve the cabin and you can go to the zobie farm.

Posted: Tue Aug 04, 2009 12:22 pm
by LordTerror
Jordoo wrote:There is the zombie farm area above the bridge area that you have to walk through and exit on the east side above the water to walk to Ulgoth's beard ..... if memory serves.
You can only go south from the zombie farm. Here is a walk-through of that area:
dudleyville.com | Baldur's Gate Walkthrough | Farmlands (AR0400)


The weird thing is that the walkthrough doesn't show any possible way to get to Ulgoth's Beard.

Posted: Tue Aug 04, 2009 12:54 pm
by Jordoo
Have you tried exiting up in the top right hand corner above the river? I don't have TOTSC installed right now or I'd try it. I'm quite certain you can squeez through that little clump of trees up in that corner and exit going east or right hand side of the screen .......... of course it wouldn't be the first time I was sure of something only to find out I was wrong! LOL.

Posted: Tue Aug 04, 2009 2:30 pm
by LordTerror
Jordoo wrote:Have you tried exiting up in the top right hand corner above the river?
Yep.

Posted: Tue Aug 04, 2009 4:18 pm
by galraen
You should be able to exit from the North East corner of the Zombie area like Jordoo says, if you can't then you've definitely got a bug either in your install or your gamesave.

Posted: Tue Aug 04, 2009 10:42 pm
by LordTerror
galraen wrote:You should be able to exit from the North East corner of the Zombie area like Jordoo says, if you can't then you've definitely got a bug either in your install or your gamesave.
Errr... there are trees in the way. How do you get past these trees?


Image

Posted: Wed Aug 05, 2009 3:29 am
by Eldoth
If all else fails I think you could use Gatekeeper (or is it Swordcoastkeeper?) to shift your party into Ulgoth's Beard. You can download it from the Sorcerers Place if you don't already have it and it is very straightforward to use.

Posted: Wed Aug 05, 2009 5:39 am
by Jordoo
LordTerror wrote:Errr... there are trees in the way. How do you get past these trees?


Image
I always remember walking through those trees ...... your saying when you click on the grasssy opening beyond the trees you character won't walk over there?

Posted: Wed Aug 05, 2009 11:00 am
by galraen
LordTerror wrote:Errr... there are trees in the way. How do you get past these trees?


Image
You should be able to walk to the area your curser is in, I know because I walked there the other day and exited to Ulgoth's Beard from there.

Just been thinking afdter posting that, I do play using Tutu, I suppose that could make a difference, but not one I've noticed, I'm sure I've done the same thing before playing the original.

Posted: Wed Aug 05, 2009 2:25 pm
by LordTerror
Eldoth wrote:If all else fails I think you could use Gatekeeper (or is it Swordcoastkeeper?) to shift your party into Ulgoth's Beard. You can download it from the Sorcerers Place if you don't already have it and it is very straightforward to use.
Thanks, but I already posted a script that fixed the problem for me. I am now just wanting to know what caused the problem.
Jordoo wrote:I always remember walking through those trees ...... your saying when you click on the grasssy opening beyond the trees you character won't walk over there?
Correct. It's completely blocked off by impassible trees.
galraen wrote:You should be able to walk to the area your curser is in, I know because I walked there the other day and exited to Ulgoth's Beard from there.
Strange.

Is the zombie area available in the classic (no expack) version of BG1? If so, Is the north east area blocked off like it is for me?

That's the only thing I can think of that would explain this.

Posted: Wed Aug 05, 2009 6:50 pm
by galraen
LordTerror wrote:Is the zombie area available in the classic (no expack) version of BG1?
No it's part of ToSC.

Posted: Wed Aug 05, 2009 11:44 pm
by LordTerror
galraen wrote:No it's part of ToSC.
Ok, that's even weirder. Why would the trees be blocked off for me, but no one else?

Posted: Thu Aug 06, 2009 4:41 am
by Craig
You have to click very close to the edge of the screen, the top part.

If you get close enough you'll see the patch of clear ground, click it and the character should make there own way there.

http://www.gamebanshee.com/baldursgate/ ... ar0400.php - Link to the image of the map.

Posted: Thu Aug 06, 2009 9:51 am
by LordTerror
Craig wrote:You have to click very close to the edge of the screen, the top part.

If you get close enough you'll see the patch of clear ground, click it and the character should make there own way there.

Baldur's Gate @ GameBanshee - Link to the image of the map.
It's completely blocked off for me. Could you post a screenshot of the patch of clear ground you are talking about?