NPC Review
Posted: Tue Aug 04, 2009 9:28 am
Here are a few Reviews of NPCs I made, after checking out the ones for the BGI NPCs, it's not complete and my all accounts I may have sized up the NPCs wrong. So any additions, or changes would be appreciated.
Aerie
Class: Cleric/Mage
Race: Elf (Wingless Avariel)
Extra Abilities: N/A
Stats: Str:10, Dex:17, Con:9, Int: 16, Wis: 16, Cha: 14
About Aerie:
Aerie in my opinion is a fantastic Cleric and Mage. Though she isn’t as good as Viconia or Edwin in their specialised fields, but then few are, and she only progresses slightly behind other spell casters. Some might consider her a secondary Mage and cleric, but I think her abilities are much better than that. Teamed up with another mage and another cleric she should complete most parties. On top of this she gains HLAs from both her Classes.
Some people complain about her whining but I don’t think that is really a big issue, and has some nice party interactions.
Quests: Rescuing Aerie form the Circus in Waukeen’s Promenade.
Rating:8/10 (You could get more out of a spell caster but then you would need two)
Cernd
Class: Druid (Shapeshifter)
Race: Human
Extra Abilities: None, save those form his Class.
Stats: Str: 13, Dex: 9, Con: 13, Int: 12, Wis: 18, Cha: 15
About Cernd:
I only had Cernd in my party for a while but I think he is a lost cause. When in his Werewolf form, his is an OK fighter, but nothing worth writing home to candle keep about. When he attains his Greater werewolf form he becomes slightly better. If you patch him, so he gets his actual Stats he is meant to when shape shifted he is worth having, but only just. Outside of this Shapeshifted form he is cannon fodder. That Dexterity and the inability to wear armour (‘Class ability’) makes him mince meat in the line of fire. Whoever if he can be kept out of combat, his 18 Wisdom gives him enough spells to be worth it. However if you give him healing spells, he has to pop out of Wereform, find the party member, get into the firing line Unarmoured and cast the spell.
I don’t think his part banter is all that great, but if played through for longer it might turn out ok.
Quests: Trademeet druids
Rating: 6/10 (If you can sort out when to have him in battle, and getting him out to cast spells, he should be good, but it’s too much hassle for me.)
Imoen
Class: Mage-]Theif (Dual Class at level 7)
Race: Human
Extra Abilities: None, save those form her Class.
Stats: Str: 9, Dex: 18, Con: 16, Int: 17, Wis: 11, Cha: 16
About Imoen:
Imoen is a very solid character. She has enough Thief skills to open most locks and disarm most traps. Plus she makes a very decent mage. Her strength isn’t an issue but her constitution makes her hard wearing enough to go into close combat for some of the game, at least to deliver spell touch attacks. Also you can arm her with a bow, and she won’t do badly as a secondary archer.
Imoen has some nice party banter with most people.
Quests: Rescue from Spell Hold.
Rating: 9/10 (Fantastic party member)
Jaheira
Class: Fighter/Druid
Race: Half-elf
Extra Abilities: None, save those form her Class.
Stats: Str: 15, Dex: 17, Con: 17, Int: 10, Wis: 14, Cha: 15
About Jaheira
Another solid character. Her Dex and Con make her a very good fighter, allowing her to get low AC and High HP. The Wisdom doesn’t help much but her unique druid spells, and the fact that compared to Cernd she rocks, makes her a good secondary ‘priest’. The best Druid. Not much else to say.
Jaheira interacts with plenty of people, one of the most in the game if I recall correctly. She even has a romance!
Quests: Numerous, and worthwhile ‘Harper’ related quests.
Rating: 8/10 (Solid, very solid)
Mazzy
Class: Fighter
Race: Halfling
Extra Abilities: Courage: Remove fear centered on Mazzy, Strength as the spell.
Stats: Str: 15, Dex: 18, Con: 16, Int: 10, Wis: 13, Cha: 14
About Mazzy:
Give her a bow and she’ll be happy, Even more so as her middling strength isn’t great in sword-to-face combat. Her special abilities are quite handy, but not game breaking. I didn’t have her in my party long enough to really see how she kept up with other fighters in the party.
Mazzy has some quite nice reactions to others, but her Lawful Good nature can make her a bit of a party pooper.
Rating: 7/10
Minsc
Class: Ranger
Race: Human
Extra Abilities: Boo.
Stats: Str: 18/93, Dex: 16, Con: 16, Int: 8, Wis: 6, Cha: 9
About Minsc:
Don’t be fooled by Minsc’s low mental Stats, that bump on the head hasn’t stopped him being a fantastic warrior. In most runs through he is my primary fighter. He annihilates most enemies, my only issue is with which weapons?
Minsc has hilarious comments and interjections with almost every joinable and non-joinable NPC.
Rating 8/10
Aerie
Class: Cleric/Mage
Race: Elf (Wingless Avariel)
Extra Abilities: N/A
Stats: Str:10, Dex:17, Con:9, Int: 16, Wis: 16, Cha: 14
About Aerie:
Aerie in my opinion is a fantastic Cleric and Mage. Though she isn’t as good as Viconia or Edwin in their specialised fields, but then few are, and she only progresses slightly behind other spell casters. Some might consider her a secondary Mage and cleric, but I think her abilities are much better than that. Teamed up with another mage and another cleric she should complete most parties. On top of this she gains HLAs from both her Classes.
Some people complain about her whining but I don’t think that is really a big issue, and has some nice party interactions.
Quests: Rescuing Aerie form the Circus in Waukeen’s Promenade.
Rating:8/10 (You could get more out of a spell caster but then you would need two)
Cernd
Class: Druid (Shapeshifter)
Race: Human
Extra Abilities: None, save those form his Class.
Stats: Str: 13, Dex: 9, Con: 13, Int: 12, Wis: 18, Cha: 15
About Cernd:
I only had Cernd in my party for a while but I think he is a lost cause. When in his Werewolf form, his is an OK fighter, but nothing worth writing home to candle keep about. When he attains his Greater werewolf form he becomes slightly better. If you patch him, so he gets his actual Stats he is meant to when shape shifted he is worth having, but only just. Outside of this Shapeshifted form he is cannon fodder. That Dexterity and the inability to wear armour (‘Class ability’) makes him mince meat in the line of fire. Whoever if he can be kept out of combat, his 18 Wisdom gives him enough spells to be worth it. However if you give him healing spells, he has to pop out of Wereform, find the party member, get into the firing line Unarmoured and cast the spell.
I don’t think his part banter is all that great, but if played through for longer it might turn out ok.
Quests: Trademeet druids
Rating: 6/10 (If you can sort out when to have him in battle, and getting him out to cast spells, he should be good, but it’s too much hassle for me.)
Imoen
Class: Mage-]Theif (Dual Class at level 7)
Race: Human
Extra Abilities: None, save those form her Class.
Stats: Str: 9, Dex: 18, Con: 16, Int: 17, Wis: 11, Cha: 16
About Imoen:
Imoen is a very solid character. She has enough Thief skills to open most locks and disarm most traps. Plus she makes a very decent mage. Her strength isn’t an issue but her constitution makes her hard wearing enough to go into close combat for some of the game, at least to deliver spell touch attacks. Also you can arm her with a bow, and she won’t do badly as a secondary archer.
Imoen has some nice party banter with most people.
Quests: Rescue from Spell Hold.
Rating: 9/10 (Fantastic party member)
Jaheira
Class: Fighter/Druid
Race: Half-elf
Extra Abilities: None, save those form her Class.
Stats: Str: 15, Dex: 17, Con: 17, Int: 10, Wis: 14, Cha: 15
About Jaheira
Another solid character. Her Dex and Con make her a very good fighter, allowing her to get low AC and High HP. The Wisdom doesn’t help much but her unique druid spells, and the fact that compared to Cernd she rocks, makes her a good secondary ‘priest’. The best Druid. Not much else to say.
Jaheira interacts with plenty of people, one of the most in the game if I recall correctly. She even has a romance!
Quests: Numerous, and worthwhile ‘Harper’ related quests.
Rating: 8/10 (Solid, very solid)
Mazzy
Class: Fighter
Race: Halfling
Extra Abilities: Courage: Remove fear centered on Mazzy, Strength as the spell.
Stats: Str: 15, Dex: 18, Con: 16, Int: 10, Wis: 13, Cha: 14
About Mazzy:
Give her a bow and she’ll be happy, Even more so as her middling strength isn’t great in sword-to-face combat. Her special abilities are quite handy, but not game breaking. I didn’t have her in my party long enough to really see how she kept up with other fighters in the party.
Mazzy has some quite nice reactions to others, but her Lawful Good nature can make her a bit of a party pooper.
Rating: 7/10
Minsc
Class: Ranger
Race: Human
Extra Abilities: Boo.
Stats: Str: 18/93, Dex: 16, Con: 16, Int: 8, Wis: 6, Cha: 9
About Minsc:
Don’t be fooled by Minsc’s low mental Stats, that bump on the head hasn’t stopped him being a fantastic warrior. In most runs through he is my primary fighter. He annihilates most enemies, my only issue is with which weapons?
Minsc has hilarious comments and interjections with almost every joinable and non-joinable NPC.
Rating 8/10