Questions about party, charisma/diplomacy, etc newbie stuff
Posted: Mon Aug 10, 2009 5:22 pm
Hi! IWD2 is a little confusing. I'm new and I'm getting killed. I've gone past the 'prologue' and up to the part right after you beat that orc leader who kept running away. The only character that's alive is a half orc fighter who is, quite unashamedly, a total badass. I kept my original sorceress alive for a while but eventually the bad guys just kept piling up and she ran out of spells. I pretty much lost my entire party on the final attack in the 'prologue', and after that kept conjuring up a bunch of imported cannon fodder to draw the enemy fire to advance. My original party consisted of a bard, a rogue, two fighters, a cleric, and a sorcerer. I figure I'll just start a new game.
My confusion comes from the vast amount of feats and skills and the difference between this game and BG/IWD, and the fact that apparently everyone can do everything and the manual is totally generic. I've even read online that the manual is flat out wrong in some cases.
Questions:
What can rogues backstab with, and what skills go into this? Hide and move silently are two different skills which makes no sense. Are they both needed?
What's the point of bards? Rogues get all the speaking skills (only have to put 1 point instead of 2) while bards miss out on intimidate, plus rogues also get all the stealth skills. Bards have their songs but they don't last long even with that one feat, they can't identify anything better than a sorcerer or wizard. And in comparison to rogues again they need to focus on charisma for their spellcasting, plus intelligence for the skill points, while rogues just need intelligence and get more use out of it.
Continuing on that note, what's the difference between charisma and the diplomacy skills? Is charisma just a casting stat and the other diplomacy skills are what really determines dialogs, or do you need a high charisma too? <-- this is probably my main question, since it would really free up a whole lot of skill points for me... I tried some dialogs with a 15 charisma elf and a 5 charisma half orc and they were identical
I hate having a huge party and only want about 3 - 4 characters. Are wizards and sorcerers needed? There seems to be way too many enemies for them to be effective. I remember having to sleep after every damn encounter in IWD until I just ditched the wizard (one of the best beginning spells, sleep, hardly works! when it does, it just knocks out someone for a few seconds), however in BG my main guy was a wizard and after I dualled Imoen we were nigh unstoppable.
And finally, cleric or druid? I thought about multiclassing a druid with a barbarian and having a raging shapeshifter which just seems cool.
![Big Grin :D](./images/smilies/)
My confusion comes from the vast amount of feats and skills and the difference between this game and BG/IWD, and the fact that apparently everyone can do everything and the manual is totally generic. I've even read online that the manual is flat out wrong in some cases.
Questions:
What can rogues backstab with, and what skills go into this? Hide and move silently are two different skills which makes no sense. Are they both needed?
What's the point of bards? Rogues get all the speaking skills (only have to put 1 point instead of 2) while bards miss out on intimidate, plus rogues also get all the stealth skills. Bards have their songs but they don't last long even with that one feat, they can't identify anything better than a sorcerer or wizard. And in comparison to rogues again they need to focus on charisma for their spellcasting, plus intelligence for the skill points, while rogues just need intelligence and get more use out of it.
Continuing on that note, what's the difference between charisma and the diplomacy skills? Is charisma just a casting stat and the other diplomacy skills are what really determines dialogs, or do you need a high charisma too? <-- this is probably my main question, since it would really free up a whole lot of skill points for me... I tried some dialogs with a 15 charisma elf and a 5 charisma half orc and they were identical
I hate having a huge party and only want about 3 - 4 characters. Are wizards and sorcerers needed? There seems to be way too many enemies for them to be effective. I remember having to sleep after every damn encounter in IWD until I just ditched the wizard (one of the best beginning spells, sleep, hardly works! when it does, it just knocks out someone for a few seconds), however in BG my main guy was a wizard and after I dualled Imoen we were nigh unstoppable.
And finally, cleric or druid? I thought about multiclassing a druid with a barbarian and having a raging shapeshifter which just seems cool.