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Odd items

Posted: Sun Aug 23, 2009 1:38 pm
by Craig
I seem to be acculmulating odd items, vials of mercury, Liches skulls. And recently a Circlet with no description and a robe without one either. The Circlet was pinched from Sendai, and the robe from the lich in Amkethren. Oh and lets not forget the heart of the damned.

Any idea what this is all about?

It also grants immunity to these spells, non of which I can find in my override folder...weird.

SPWI509
SPWI508
SPWI104
SPWI316
SPWI943
SPWI401
SPWI411
DEMOCHM
SPWI506
SPWI711

Posted: Sun Aug 23, 2009 2:11 pm
by Sain
Well the heart and quicksilver are for Cespenor to make items.

Posted: Sun Aug 23, 2009 2:13 pm
by Majorman
Ask Cespenar, your personal imp butler about them. Most of the items you listed are used to create more powerful items. You can see the whole list in this site, under BG2 ToB/Cespenar's forge.

Posted: Sun Aug 23, 2009 3:07 pm
by Craig
I've spoken to him, in fact that was the first thing I did after getting the items, but no mention of anything. Unless of course he only triggers the speech on the weapons/armour not the MISC items?

Posted: Sun Aug 23, 2009 5:49 pm
by galraen
Craig wrote:Unless of course he only triggers the speech on the weapons/armour not the MISC items?
That's it in a nutshell.

The spells you listed:

SPWI509 = Feeblemind
SPWI508 = Chaos
SPWI104 = Charm Person
SPWI316 = Dire Charm
SPWI943 = Sirine's Dire Charm
SPWI401 = Confusion
SPWI411 = Emotion
DEMOCHM = Domination (Demons)
SPWI506 = Domination (Wizards)
SPWI711 = Sphere of Chaos

Posted: Mon Aug 24, 2009 10:13 am
by Craig
I'm guessing this is some sort of glich though as they don't have a description with them. Perhaps fomr the Ascension mod?

Posted: Mon Aug 24, 2009 12:17 pm
by galraen
If the spell protections you are referring to are on the cloak you got from the Lich, then my guess (and that's all it is) is that it's from a mod and it was designed to give the lich the protections a lich should have. The vanilla game has such an item, but it's a ring simply labeled Lich, and it doesn't drop. I suspect the cloak, if it was used for that purpose, shouldn't have dropped either, hence the lack of a description, but the mod maker ticked the 'droppable' box in error. Or maybe used an existing cloak that he/she had cloned and forgot to uncheck the box.

Posted: Mon Aug 24, 2009 12:38 pm
by Craig
Hmm that sounds about right. Is it ethical to use the items though..... :D

Posted: Mon Aug 24, 2009 12:57 pm
by galraen
Craig wrote:Hmm that sounds about right. Is it ethical to use the items though..... :D
A question I've been asking myself for some time. The ones, like those we've been discussing I'd say we shouldn't have, they are just game-engine devices to give 'monsters' resistances and powers they should have.

The difficulty comes when those same items are given to 'monsters' that shouldn't have them, Salamanders aren't undead for example, so why have they got rings that give them undead protections? Why are spiders wearing rings that haste them (and not just the movement boosting haste either)? Some I can understand, like the amulets that most enemy (and potential enemy) mages have that give them stoneskin. Some however are such blatant 'cheats' one really is tempted to use them, so far I've resisted, apart from some experimenting.

Bottom line though is we always win, so why let it bother me; it still does when it causes my character to die when I've been too complacent to save for ages though, that's when temptation really rears it's ugly head.

Posted: Tue Aug 25, 2009 6:33 am
by Craig
I don't thinik I'll ever use the Circlet that grants that power. But The robe isn't so bad it's just 25% resist to all damage.... And regeneration...Actually that's quite a bit but considering who I defeated to get it....And there are no decent robes in the game I can get in ToB...