my 1-cent opinion about crafting ando core rules reproduction
Posted: Sun Aug 30, 2009 9:25 am
After completing MotB, I got tired of the actual crafting system.
The matter of essences was cute but the whole matter has a huge hole: if I've understood things right, if the player wants to upgrade a an already enchanted items, it need the same quantity of "ingredients" as to craft a totally new item. Eg, if the player wants to turn a +3 weapon into a +5 weapon, then that player needs the same number of essences & gems and/or raw materials as to turn a non-magical weapon into a +5 weapon.
So, if the player tries to gradually enchant the pieces of gear that he/she likes more, the result will be a loss of prime materials and so a reduction of the global quantity of items that the player is truly able to craft.
Also, all this matter with essences is annoying me: even if I dislike the idea of XP draining from pen & paper game too (and would have much more liked the alternative idea of a "energy pool" for crafters, that regenerates every new level and grants points for crafting items), I have to admit that I would have prefered a better reproduction of core rules where the weapon has an enchantment level (from 1 to 10 for non-epic level, where the hit/damage bonus can't be greater than +5; and from 11 to 20+ for epic levels). In this way, if a player wants to gradually pump up an object, then he effectively has to pay only the DIFFERENCE each time, instead than starting over - by fact - the whole process.
Even more, I don't understand why have not been included weapons with range as long spear or spiked chain, that are really cool. A too great variety of weapons? I don't think so but, since D&D 3.5 core rules looks so easy to reproduce thanks to a sort of "mathematical affinity" that they own, I don't understand why NWN2 looks as a sort of reduction of those rules with many important missings and distortions.
Also, do you think that it would be really so complicated to invest a bit less in graphic and, instead, introduce mounts and flying creatures? I think not: 3D graphic should allow the creation of true virtual worlds while NWN2, even if a very good game, is no different in concept from older 2D RPGs.
Thanks for reading!
The matter of essences was cute but the whole matter has a huge hole: if I've understood things right, if the player wants to upgrade a an already enchanted items, it need the same quantity of "ingredients" as to craft a totally new item. Eg, if the player wants to turn a +3 weapon into a +5 weapon, then that player needs the same number of essences & gems and/or raw materials as to turn a non-magical weapon into a +5 weapon.
So, if the player tries to gradually enchant the pieces of gear that he/she likes more, the result will be a loss of prime materials and so a reduction of the global quantity of items that the player is truly able to craft.
Also, all this matter with essences is annoying me: even if I dislike the idea of XP draining from pen & paper game too (and would have much more liked the alternative idea of a "energy pool" for crafters, that regenerates every new level and grants points for crafting items), I have to admit that I would have prefered a better reproduction of core rules where the weapon has an enchantment level (from 1 to 10 for non-epic level, where the hit/damage bonus can't be greater than +5; and from 11 to 20+ for epic levels). In this way, if a player wants to gradually pump up an object, then he effectively has to pay only the DIFFERENCE each time, instead than starting over - by fact - the whole process.
Even more, I don't understand why have not been included weapons with range as long spear or spiked chain, that are really cool. A too great variety of weapons? I don't think so but, since D&D 3.5 core rules looks so easy to reproduce thanks to a sort of "mathematical affinity" that they own, I don't understand why NWN2 looks as a sort of reduction of those rules with many important missings and distortions.
Also, do you think that it would be really so complicated to invest a bit less in graphic and, instead, introduce mounts and flying creatures? I think not: 3D graphic should allow the creation of true virtual worlds while NWN2, even if a very good game, is no different in concept from older 2D RPGs.
Thanks for reading!