Page 1 of 2
Patch 1.11
Posted: Sat Jul 30, 2005 5:34 am
by Noober
With its imminent release, will it upheaval the game like 1.11, or just add some new enemies?
Posted: Sun Jul 31, 2005 7:36 am
by moltovir
We can only wait and see

There will be at least one new super unique (Lilith, comparable to DClone) who will probably drop a unique item. There are some things that they should change or fix imo:
-The Fend - D/A/E bug. Fixing this would make Spearazons playable again.
-The marrowbug.
-Nerf some overpowered classes like Hammerdins.
-Power up some underpowered classes (fire bowazon, spearazon, give golems killing power at higher skill levels).
-Make Hell harder. It's too easy as it is.
-Make Nightmare harder too. Imo, NM is the easiest of the three difficulties.
-Add more and more powerful set items. Sets with different options would be cool (eg Mavs with either a bow, jav/shield or spear, IK with a maul or two axes/swords, ...).
-Greatly increase rune drop rate. As it is, a legit player will find it impossible to make more than one high level runeword in a year...
-Add more lowlevel and midlevel runewords.
Probably wishful thinking, but one can hope

Posted: Sun Jul 31, 2005 11:46 pm
by Siberys
sigh, such a wonderful day for me to hear of this (yes I know it's been around for a couple days, but me PC crashed and died.) and I certainly can't wait to see what they do with it.
As well as many, MANY of the mods will be a ***** to update. Especially the ones over 100 megs in a patch like Kingdom of Tenai (about 100) and Hades (about 800 megs).
I SOOOOOOO, cannot wait for this.
Posted: Mon Aug 01, 2005 2:40 am
by Kipi
A bit offtopic, but where can I download those two mods you mentioned?
Posted: Mon Aug 01, 2005 2:55 am
by GA_Havoc
I'm with you all the way Moltovir.
Also they should make a more equal number of creatures that use Iron Maiden and those that use Blood Mana.
Posted: Mon Aug 01, 2005 3:27 am
by moltovir
What do you mean?

Is Blood Mana used too often or not enough? BM can only be cast on characters when they have more mana than life (which is very rare, even on Sorceresses), so that's why most people never see it.
Posted: Mon Aug 01, 2005 5:32 am
by GA_Havoc
I didn't know that, just noticed alot more iron maiden then blood mana, would be nice if this was different.
Posted: Mon Aug 01, 2005 4:43 pm
by Siberys
Kipi-
The two mods are at the phrozen keeps left sidebar. Or, simply
(I think this ones accurate)
http://www.planetdiablo.com/hades
(This one is for sure)
http://www.planetdiablo.com/kot
Also, make sure you have an account at file planet (it's free) otherwise, no mods. Now, remember to make a BACK UP file of all the replacement files. I just put say a D2game.dll into my save game folder instead of outside that. Then, I take say Kingdom of Tenai's D2game.dll and put it where the previous one was.
If there is no dll file in the folder, yet it's in the mod (KoT has a couple. Customtbl.dll and Extra.dll) then just put it there and when you want to go back to Vanilla D2 (regular) make sure you delete those extras.
Posted: Tue Aug 02, 2005 2:58 am
by moltovir
Hurray for patch 1.11! But except a new World Event that can give you yet another super charm, not much has changed...
-10 new rather crappy midlevel runewords.
-New uniques, but I'm not sure whether they mean the 3 keys, 3 body parts and Hellfire Torch grand charm with this, or actual new weapons and armour.
-Some bugs fixed. Sadly, 90% of the b-net population has never heard of the bugs listed in the fix list... (invincible Trang vampires? Ctrl-click Cube Crash?)
-New world event with new levels (!) and a new reward, a little more complicated than the previous one, but in a way also easier (no more searching servers or waiting for that final SoJ to be sold)
Sadly, none of the real bugs seems to be adressed (Fend, Marrowwalk, ...). It's nice that a company releases a free patch for a five year old game, but imo they would better have worked on fixing the game than on adding some new levels and a new supercharm.
Sadlier, the ladder wasn't reset, as many had hoped. I hope there'll be one in the near future, I'd like to start out freshly with no-twink characters

Posted: Tue Aug 02, 2005 5:01 am
by Noober
Oh well, I guess I'd better get myself a new charm. Apparently Lilith is actually rather easy to defeat. The keys etc. are used to get the new charm btw.
Posted: Tue Aug 02, 2005 7:34 am
by moltovir
Lilith is just one of the 6 new bosses. To get the Hellfire Torch, you have to run Hell Nihlathak, Hell Summoner and Hell Countess. If you're lucky, these will drop unique keys. When you have three different keys, cube them in Act 5 Hell. This will open a portal to either Lilith, uber Duriel or uber Izual. The portal is random and goes to only one of them, so you'll need at least 9 keys to reach them all. They will each drop a unique artifact, which then need to be cubed too in Act 5. That will open a portal to Tristram, where you will find Uber Diablo, Uber Baal and Uber Mephisto. One of these will drop the charm. Lilith, Izual and Duriel are really simple, Baal is hard, Diablo is very hard, and Mephisto is just insane (he has a Conviction aura and can one-hit kill 4k life barbs).
Posted: Tue Aug 02, 2005 3:28 pm
by Noober
Yeah, I know most of that stuff. Merman's Sprocket might actually be alright though. Apparently my friend soloed them then just spent the rest of the day helping others finish Mephy

. I really hate how you have to kill Nihlithak though

.
Posted: Tue Aug 02, 2005 3:46 pm
by moltovir
Just found my first Hellfire Torch

The battle in Tristram proved one thing: Decripify + Clay Golem + Cold Damage is an unbeatable combo for bosses. Meph, Diablo or Baal never had the chance to use any of their unique abilities. They went down quite easily (although their massive life made it rather boring). Thougher were the Pit Lords surrounding them: those are immune to everything but physical damage! Too bad the charm has Assassin skills, as I don't play (and never intend to) play assassins. Ah well, someone else in our small group (a group of friends, we held a lottery to decide who'd get it, not the usual rush-for-the-corpse) is very happy with it now

Posted: Wed Aug 03, 2005 3:06 am
by =[HC]=Sv.Trojan
Is there Uber Diablo in 1.10 version? Are there more Uber bosses there?
QUOTE : "you have to run Hell Nihlathak, Hell Summoner and Hell Countess. If you're lucky, these will drop unique keys. When you have three different keys, cube them in Act 5 Hell. This will open a portal to either Lilith, uber Duriel or uber Izual. The portal is random and goes to only one of them, so you'll need at least 9 keys to reach them all. They will each drop a unique artifact, which then need to be cubed too in Act 5. That will open a portal to Tristram, where you will find Uber Diablo, Uber Baal and Uber Mephisto. One of these will drop the charm. Lilith, Izual and Duriel are really simple, Baal is hard, Diablo is very hard, and Mephisto is just insane (he has a Conviction aura and can one-hit kill 4k life barbs)."
If there is, is the same thing to be done in 1.10 as well as in 1.11?
I know maybe it is a stupid queation but i dont know.

Posted: Wed Aug 03, 2005 4:25 am
by moltovir
The new Uber bosses can only be found on Closed Battle.net, and came with the 1.11 patch. As far as I know, the old Uber Diablo is still active, although he'll start to appear less and less as the "Anni-hunting teams" will probably focus their attention on the Hellfire Torch. Which is a sad thing, as I still don't have an Anni

Posted: Wed Aug 03, 2005 4:41 am
by Grimar
do you have the stats for the new über items? just wondering...
Posted: Wed Aug 03, 2005 4:48 am
by Noober
Hellfire Torch Large Charm
ilvl=110
Required Level=75
+8 to Light Radius
+ 10-20 All Resistances
+ 10-20 All Stats
+ 3 to [Character Class] Skill Levels.
Charged Skill Hydra lvl30 (10 charges)
25% chance to cast lvl 10 Firestorm
The Standard of Heroes (obtained after defeating all three Prime Evils) is a statless item of required level 90.
Posted: Wed Aug 03, 2005 5:02 am
by Grimar
omg! but what does that last thing do?
Posted: Wed Aug 03, 2005 5:52 am
by Noober
Nothing (it's statless). It's like an ear.
Posted: Wed Aug 03, 2005 9:38 am
by Grimar
aah! but what is the point with it then?
sorry if it is noob questions, but i only play SP...
