DS2 Finished so?
Posted: Sat Mar 04, 2006 1:31 am
Ok DS2 finished, my feeling on it is shared. In comparison with DS1 there are many good improvements. I enjoyed that there was less linearity than in DS1 and much more and better secondary quests.
But I remember that I had much more fun with DS1 anyway. The major reason is a difficulty level not well managed, game action fighting a lot too easy in general giving action much less fun. Lack of difficulty setting is a wrong choice probably coming from multiplay design. Veteran level was a major deception by being even more easy, quit it before to have patience to finish chapter 1, but played 2 times standard level.
Appart that it's mixed of good and not so good thing. Party member dialogs are quite cool but get them mostly always interupted and that decrease a lot the pleasure. At second play I had found the trick, wait mode, but it doesn't always work and that was too late.
Pets are apealing and nice variation but in practice they don't work enough well. The mage pets just get short in mana and make them boring to use. In fact only Mythrilhorn got me some fun and mule are pratical even if I find them less interesting than in DS1.
For all the item stuff well too much inventory management for me, yeah not really my type of game but I knew that before play it.
Magic is interesting, I particularely enjoyed death magic diversity. But in practice I didn't get the full oportunity to enjoy because of the difficulty level too easy.
Don't know what to say about the "baby" aproach taking you by the hand. I mean arrows to show you where to go, blue points showing mid sicrets, starts showing you objectives, red points showing you what's next, and so on. I feel all of that bad but I used them a lot.
Overall not a great game but a good game except that I lost a lot of fun because of difficulty setting too easy.
But I remember that I had much more fun with DS1 anyway. The major reason is a difficulty level not well managed, game action fighting a lot too easy in general giving action much less fun. Lack of difficulty setting is a wrong choice probably coming from multiplay design. Veteran level was a major deception by being even more easy, quit it before to have patience to finish chapter 1, but played 2 times standard level.
Appart that it's mixed of good and not so good thing. Party member dialogs are quite cool but get them mostly always interupted and that decrease a lot the pleasure. At second play I had found the trick, wait mode, but it doesn't always work and that was too late.
Pets are apealing and nice variation but in practice they don't work enough well. The mage pets just get short in mana and make them boring to use. In fact only Mythrilhorn got me some fun and mule are pratical even if I find them less interesting than in DS1.
For all the item stuff well too much inventory management for me, yeah not really my type of game but I knew that before play it.
Magic is interesting, I particularely enjoyed death magic diversity. But in practice I didn't get the full oportunity to enjoy because of the difficulty level too easy.
Don't know what to say about the "baby" aproach taking you by the hand. I mean arrows to show you where to go, blue points showing mid sicrets, starts showing you objectives, red points showing you what's next, and so on. I feel all of that bad but I used them a lot.
Overall not a great game but a good game except that I lost a lot of fun because of difficulty setting too easy.