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First AD&D I've played where Charisma matters!
Posted: Tue May 08, 2001 9:01 am
by Skeelo
Every D&D game I've played I always made my CHR low as hell to get the points for more important stats. In those games it never seemed to change anything. But in this game it definitely does! People seem to be a lot more hostile toward me as well as not telling me things. Woweee.
Posted: Tue May 08, 2001 9:28 am
by Sojourner
On the other hand, if you have high charisma, those hivers actually give you stuff when you talk to them. I've also noticed that wisdom and intelligence also really matter, esp. when it comes to the Circle of Zerthimon.
Posted: Tue May 08, 2001 9:42 am
by fable
Yep, wisdom, intelligence and charisma all have important (and differing) impacts on how the game plays. You'll even find that in a few significant encounters, you receive more goods (I won't be more specific, unless you ask) if you're highly charismatic.
Posted: Thu May 10, 2001 10:15 am
by Vicsun
That's what I don't like about torment. It's a lot easyer being a mage, than a fighter. If you a fighter you need:
high strengh - i wont even comment that
high constitution - you are FIGHTER after all
high dexterity - the namless one can't wear any armour, so those few points to AC are critical
high wisdom - we all need those XP points
high intelligance - We want to do all the quests
high charisma - you just said it in the topic.
Now for a mage you don't need the high dex, const, or str. That means that you can have a charisma of 20+ with some tatoos.
Posted: Thu May 10, 2001 10:35 am
by fable
Vicsun, you really don't need much in the way of Constitution, and Charisma isn't essential. I've played a fighter based on a high score in Wisdom and Dexterity, with reasonably good scores in Strength and Intelligence. After all, that's only what you start with. There are numerous tattoos and level upgrades which can make you a howling mass of might by the time you take on the real enemies.
Posted: Fri May 11, 2001 1:51 pm
by Anglachel
Playing with low Cha, Int, or Wis isn't all bad. It just means you have a different role-playing exp.
Posted: Fri May 11, 2001 4:15 pm
by fable
Yep. It's a little like playing Fallout or Fallout 2 with a low intelligence character--sure, you have fewer dialog choices, but that just means you compensate in some area.
Come to think of it, the likeness to Fallout in this respect isn't surprising, since Fallout's producer was the second (and final) producer of P:T.
Posted: Mon May 28, 2001 10:52 am
by Kai
well charisma matters in all ad&d games like bg1&2 and IWD&HoW coz you get stuff cheaper and folk like you more.
Posted: Mon May 28, 2001 4:26 pm
by fable
But that doesn't mean it's essential, and you'll have plenty of money in P:T once you hit the Maze to buy whatever you want.

Posted: Tue May 29, 2001 4:12 am
by Mr Sleep
P:T is definately a cerebal game and i found a high charisma helped things, but then there are times when you need good dexterity as well these, wisdom is also essential to attaining high levels quikly, oh and intelligence helps in conversations...... ummm.... iam confused as to my point they are all essential, i think that fable was right though just buy more tatoos and remember to talk to namelle and sebastion on the Charisma front

Posted: Fri Jun 01, 2001 6:02 am
by ki-master
bg1 and bg2 also required charisma for certain dialogs.
Posted: Sun Jun 03, 2001 11:32 am
by RPGeek
I donnae' know 'bout 'em dialogs yer' yappin' about, berk, but yer CHA can really fill a cutter up with antidotes on BG1.
Posted: Mon Jun 04, 2001 5:46 am
by Skeelo
Heh yea right, I never had more than 10 CHA in BG1 and never had any problems.
Posted: Wed Jun 06, 2001 11:02 am
by RPGeek
If you have 18+ CHA on BG1, you can get a dagger+1 in Candlekeep by buying bolts to the guards.
The gnomes in Friendly Arm Inn will give you better rewards (you'll get the 6 antidotes I was talking about, plus a little more gold).
But my wee little potion-gem-gem*65535-trick has always made money a little too available for me anyway.