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Help needed for spirit/earth build

Posted: Wed Apr 18, 2007 7:24 am
by Elven ninja
I have started this build and i'm currently at 11 lvl. The skill point allocation is more or less standard. What i'm about to ask is how do you guys allocate your attribute points ? What i'm doing so far is to spent 1 point on intelligence each lvl (sometimes both) and the other on dex. The problem is that it seems i'm running low on health/energy. Shall i spent points on them or wait until the build is complete, and then pump up both masteries?

Also what items are the most useful? Those that boost intelligence, energy regen, health, defence? I'm currently chasing the ones that boost int and mana regen. What do you guys think?

Thanks in advance

Posted: Wed Apr 18, 2007 8:35 am
by Claudius
For health and energy you get more relative value getting that from gear. In other words its easy to find gear giving you a bonus to health or energy (or rate) but hard to find +str/int/dex...not that hard mind you but I recall a post with some numbers and I was compelled to agree.

Remember that health and energy are pools. For health for instance a big health total only helps burst damage from overwhelming you. Whats important also is RATE of damage and that is governed by your defenses: resists, armor, defensive ability, dodge, avoid projectiles, damage resistance, debuffs, crowd control, strategy, shield block, other.

If I wanted health and energy for the short run start putting at least two of your level up points towards masteries. If RATE of damage is the problem figure out how to change your gear and skills to adapt.

Energy I am having problem with too. I want too much energy reserve skills and I am adicted to pythagorian amulet :mad: So I am going to ask around and see how other wardens manage...

Posted: Thu Apr 19, 2007 7:07 am
by Elven ninja
Ok i see. Thanks for that Claudius.

I'm lvl 13 right now...What i've done is this:

maxed ternion
maxed earth enhancement
maxing brimstone (4/8)
maxing ring of flame (1/12)

In the future i will :

max lich king and his ranged attack

Shall i put points on arcane lore or dark covenant for attack speed ?

My attributes so far look like this str 50, int 159, dex 86, health 602, ene 586?

I'm doing 114 av dmg, 97 dps

Posted: Thu Apr 19, 2007 4:22 pm
by Claudius
I question the brimstone. It does about 100 burn damage max which is meaningless in legendary. Also 21% increase physical damage. That is great since it is % but you are not focusing on physical damage. Great for a battlemage with high strength but you should work on elemental staff damage. Unsure on ring of flame? What is the range and do you want to get close? I would work on elemental damage of the staff. Probably some dark covenant for certain spots. And you have available two great pets to dump points in. I don't think you lack for places to put points just make sure you get a good value.

I'm not experienced on earth or spirit but thats the things I notice from reading the skills.

Posted: Fri Apr 20, 2007 4:49 am
by Elven ninja
Brimstone is great. Burning dmg finishes off what your staff leaves alive. For ring of flame i'm not sure either. One thing i've noticed though is that the monsters got a bad habit of closing in :P About the pets: Can i have both out? If yes i might consider putting points on both. If not its not worth it. I'll try dark covenant and see what happens. One thing that i like in this game is that you can always re-allocate your skill points. Can somebody more experienced on this build offer an opinion? Claudius thanks again :)

Posted: Fri Apr 20, 2007 12:17 pm
by Claudius
Ok keep brimstone for now and spec out sometime before legendary (when enemies have 1000s of health :eek: )

Here's what I would do with Conjurer. Of course like you said you can always respec and experiment. The important thing is the physical stats that can't be switched later (you want just enough dex for gear and the rest into intelligence for increase damage and mana).

TitanCalc by stonedonkey - A Titan Quest Calculator - Conjurer

Posted: Fri Apr 20, 2007 4:28 pm
by gustaveau
Claudius wrote:Ok keep brimstone for now and spec out sometime before legendary (when enemies have 1000s of health :eek: )

Here's what I would do with Conjurer. Of course like you said you can always respec and experiment. The important thing is the physical stats that can't be switched later (you want just enough dex for gear and the rest into intelligence for increase damage and mana).

[url="http://www.titancalc.com/TitanCalc.asp?mastery=Conjurer&master1=1&master2=2&m1=32-12-0-1-1-0-0-1-16-0-1-8-0-0-0-6-0-0-12-8-12-0&m2=32-0-0-12-0-1-1-0-6-16-6-6-0-1-12-8-12-0-1-16-0-0"]TitanCalc by stonedonkey - A Titan Quest Calculator - Conjurer[/url]
I would do it like this:
[url="http://www.titancalc.com/TitanCalc.asp?mastery=Conjurer&master1=1&master2=2&m1=32-12-0-1-1-0-0-1-16-0-1-8-0-0-0-6-0-0-12-8-12-0&m2=32-0-0-12-0-1-1-0-6-16-6-6-0-1-12-8-12-0-1-16-0-0"]TitanCalc
Drop the eruption and put a bit more in the deathchill aura. This makes the enemies slow down when they get near to you, saved my live many many times!

Posted: Sun Apr 22, 2007 12:39 pm
by Elven ninja
Thanks guys that skill tree pic was really helpful. Can i have both the dwellwer and liche out ? How about attack speed? I've noticed that this build greatly benefits from high attack speed. Besides gauntlets and staves is there any other way to increase it ? I'm 22 lvl right now and doing something like av260-dps 240 dmg with 94% attack speed.

Posted: Sun Apr 22, 2007 12:56 pm
by gustaveau
yeah sometimes you can find a nice ring that boosts your attack speed also. And of course later on, there are possibilities of increasing your total speed!

Posted: Fri Apr 27, 2007 3:14 am
by Superlacto
I'm now a level 62 Conjurer. I have the Eye of osiris staff. My DPS is around 3500. this is my skill tree what i want in the future:
Earth
Earth Enchantment: (Rank: 12 of 12)
Brimstone: (Rank: 8 of 8)
Stone Form: (Rank: 1 of 12)
Summon Core Dweller: (Rank: 16 of 16)
Stone Skin: (Rank: 1 of 10)
Inner Fire: (Rank: 8 of 8)
Molten Rock: (Rank: 1 of 8)
Wildfire: (Rank: 1 of 12)
Volativity: (Rank: 12 of 12)
Metamorphosis: (Rank: 8 of 8)


Spirit
Ternion Attack: (Rank: 12 of 12)
Spirit Ward: (Rank: 1 of 8)
Summon Liche King: (Rank: 16 of 16)
Spirit Bane: (Rank: 6 of 6)
Arcane Lore: (Rank: 6 of 6)
Death Nova: (Rank: 12 of 12)
Wraith Shell: (Rank: 12 of 12)
Death Ward: (Rank: 8 of 8)
Summon Outsider: (Rank: 16 of 16)