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What Do You Want in KOTOR III? Part II
Posted: Tue Sep 04, 2007 2:13 am
by Chanak
Since the original thread is getting close to 1500 posts, I'm creating this one to serve as a continuation of the discussion. This will be closed until it's needed.

Posted: Wed Jan 09, 2008 8:20 am
by BlueSky
Now open for postings, old thread will be closed.
Posted: Thu Jan 10, 2008 8:58 pm
by Lightning Rod
What I want in KOTOR III
I would like more puzzles and mazes. KOTOR did well on side quests but the puzzles were too straightforward. Also, it seems more could be done with the force crystals. Also, there is a lack of vertical drops in KOTOR. The films and other SW games have ridiculous walkways with no handrails and LONG drops. I always thought the city developers were trying to reduce the population:laugh::laugh: But it had a certain feel that was undoubtedly Star Wars.
Posted: Fri Jan 11, 2008 9:03 am
by Minalkali
Gameplay wise, I'd like to see the ability to do flips and such like in Jade Empire. Being able to use the force to move objects to hurt enemies or clear obstacles would be pretty cool too. Oh and that super jumping Jedis can do would be awesome as well! It'd also be nice if you didn't get so veiny from going to the dark side. A change in eye colour and maybe skin tone would be good though. Oh and better costume choices for dark side players (I mean all the cool sith have awesome costumes, why not you??) Maybe also a plot device where you get badly injured and have to get cyborg implants like Malak.
Story wise, I covered that in some other thread

Posted: Fri Jan 18, 2008 8:53 pm
by Darth Valthri
ok, so i'm posting this idea here jsut because:
A) it's KotOR related, and
B) i have no clue where (if there is a place) to toss out ideas for new games
so, here's the idea:
a Star Wars: Battlefront kind of game, but set in the KotOR era. hurray for living the Mandy Wars?
Posted: Sat Jan 19, 2008 10:44 am
by bigredpanda
Lightning Rod wrote:I would like more puzzles and mazes. KOTOR did well on side quests but the puzzles were too straightforward. Also, it seems more could be done with the force crystals. Also, there is a lack of vertical drops in KOTOR. The films and other SW games have ridiculous walkways with no handrails and LONG drops. I always thought the city developers were trying to reduce the population:laugh::laugh: But it had a certain feel that was undoubtedly Star Wars.
Interesting point. I suppose you had Nar Shadaa and the cave on Korriban in K2... do you think that for the drops to work they woukld have to let you walk over the side, which the games don't do as they are?
Posted: Sun Jan 20, 2008 12:01 am
by jecav
I think there should be professions to were you can pick what you want to be so you can be an expert i think there could be
jedi
bounty hunter
officer
medic
so post what you think
Posted: Sun Jan 20, 2008 12:05 am
by jecav
i also thinck there should be new force powers
Posted: Mon Jan 21, 2008 9:17 pm
by Darth Valthri
i apologize to whoever suggested this (if it has been previously suggested), but i don't particularly feel like reading through 1500+ posts to find out. so anyway, what i'd really like in K3 would be the addition of an "Arena" of some sort to the main menu as you open the game. so instead of the story mode, you can just open a console (or use some other means) and pop in however many of whatever kind of enemy you want (so long as the system can handle it without crashing), perhaps even change their weapons. not only would this allow for practise against those enemies who cause you trouble, but it would also allow us DS-lovers to mindlessly (or mindfully

) slaughter thousands of enemies for the fun of it. this'd be awesome, since you can only really replay the KotOR games so many times before it gets boring.
Posted: Tue Jan 22, 2008 5:47 am
by bigredpanda
Interesting idea. So would you have a kind of "port to..." option where you could save your character out of the game and load it into the arena? Or something different?
I wonder if you could do the same with other minigames like Pazaak or Swoop Racing.
Thinking about it, if the new game had more of an awareness of time, I'd like to see a Swoop track in the game that held an entire season, with a new race and leaderboard every week or so.
Posted: Tue Jan 22, 2008 11:21 am
by Altmer1989
What really I want for KOTOR III Part II
Personally I dont know why a second thread was nessessary I mean no offense but after 1500 replys on the first one I think we got the point across.Although the first thread was very "active". :mischief:
Posted: Tue Jan 22, 2008 2:40 pm
by Darth Valthri
bigredpanda wrote:Interesting idea. So would you have a kind of "port to..." option where you could save your character out of the game and load it into the arena? Or something different?
well my thought was just to create a new character (or just pick a character like one might do in MP in Jedi Outcast or Academy), but then that'd mean starting over from the beginning levels. hmmm... lvl 1 Jedi Initiate vs. biggest, baddest, meanest, strongest, fastest, most powerful, darkest Dark Lord of the Sith. i'd have to use a quote from Gimli of LotR: "Certainty of death, small chance of success... what're we waiting for?!":laugh:
Posted: Wed Jan 23, 2008 3:53 pm
by Lightning Rod
bigredpanda wrote:Interesting point. I suppose you had Nar Shadaa and the cave on Korriban in K2... do you think that for the drops to work they woukld have to let you walk over the side, which the games don't do as they are?
There are long drops in the game (Korriban, Nar Shadaa and Kashyykk) but they don't let you get to the edge and look down. SW Jedi Knight actually gave me vertigo at times. I know in a RPG you wouldn't want to throw an enemy with key items off the edge, but I would like to look over the edge of a long drop.:speech::speech::speech:
Posted: Thu Jan 24, 2008 4:13 am
by Smiley:)
Jumping
That's right, jumping. In this game I would like to have the ability to jump. (and not with force jump or with some attacks)
END
Posted: Thu Jan 24, 2008 6:23 am
by bigredpanda
Smiley :) wrote:That's right, jumping. In this game I would like to have the ability to jump. (and not with force jump or with some attacks)
END
I can see why they don't have jumping - if your character could jump, then it would be odd you couldn't force jump, and if they let you force jump the level design would have to be re-thought (those walls are there for a reason, after all). If people were willing to not do with force jump, and you could just jump over those irritiating bricks on the floor and things... kind of like the Nomad Soul jumping, if anyone can remember that far back... then that would definitely be cool.
Posted: Sat Jan 26, 2008 5:31 am
by Altmer1989
What really I want for KOTOR III Part II
First I just want to apologize for saying this thread has no purpose I was wrong, who knows the developers of KOTOR III may be reading these threads.
As I stated in the first thread of what we want in KOTOR III I still dont want this to be an online game,also please not another download like the Yavin Space station.Oh and most importantly dont rush the game.:devil:
Posted: Sat Jan 26, 2008 5:34 pm
by Revans mask
The makers. Learn from Force Unleshed. The game gives us more freedom with are avatar. One more thing, have Revan and Exile open their thang mouths. All they do is shake their heads. "I minus well get a Bobble Head"
Posted: Mon Jan 28, 2008 6:02 am
by Altmer1989
What really I want for KOTOR III Part II
Revans mask wrote:The makers. Learn from Force Unleshed. The game gives us more freedom with are avatar. One more thing, have Revan and Exile open their thang mouths. All they do is shake their heads. "I minus well get a Bobble Head"
What is it exactly you want for KOTOR III?
Posted: Thu Jan 31, 2008 6:39 pm
by Lex.mkr
Just for aesthetic's sake, I'd like to see different hilts for lightsabers. Master Zhar and Bao-Dur (iirc) say that each lightsaber is as unique as its owner, and it's better to build a lightsaber with parts that one identifies as his own, but I never really felt that my lightsaber was
mine. So why not give the player a dozen of different hilts to choose from? There are some really nice designs. Dooku's and Exar Kun's are my favorites.
http://images.wikia.com/starwars/images ... _negwt.jpg
http://images.wikia.com/starwars/images ... _negwt.jpg
Maybe (in order to enhance gameplay) each hilt could have both advantages and disadvantages over the others. For example: a curved hilt would add boni to the
Makashi form, while a golden hilt (like
Sidious') would boost either light or dark force powers, but would only be useable if the player had Dark/Light Mastery.
------------------------------
Another thing I'd like to see are more types of lightsabers. I have nothing against the normal, short and double-bladed lightsabers, but wouldn't it be nice to have a
lightwhip? Or
fiber-cord linked lightsabers? A
forked lightsaber? I wouldn't really mind if such lightsabers were as rare as or rarer than, say, the Ultima-Pearl.
Just so we have new ways of slicing and dicing the bad guys (and girls).
------------------------------
EDIT: Also for aesthetic's sake, I'd like to see different lightsaber combat animations for each lightsaber form. Let me take the
Form II: Makashi as an example. When you press X to flourish the lightsaber, the animation could be the opening stance and salute described in the Wookieepedia:
The opening stance was a single handed low guard. The saber would be held in the strong hand of the user, and held at his side, the blade pointed down, and the feet would be shoulder width apart. Some faced their opponent side on, so the blade was pointed in their direction. [...] The lightsaber hilt would be held with the thumb pointing down the lenght of the blade to allow for smaller, tighter, more accurate movements of the saber. The rest of the fingers wrap around the hilt holding it tightly, but not so tight as to limit the fluidity of the movements.
The Makashi salute was not an attack or maneuver but a challenge to an opponent. The saber was held in one hand, brought up vertical directly in front of the practitioner's face, then swung down and made a rapid X in the air.
The Makashi form is said to be very elegant, so its animations could (and should, imo) be different to the animations of the "raw power" of the
Djem So form.
Posted: Fri Feb 01, 2008 9:55 am
by Darth Valthri
Lex.mkr wrote:Just for aesthetic's sake, I'd like to see different hilts for lightsabers. Master Zhar and Bao-Dur (iirc) say that each lightsaber is as unique as its owner, and it's better to build a lightsaber with parts that one identifies as his own, but I never really felt that my lightsaber was
mine. So why not give the player a dozen of different hilts to choose from? There are some really nice designs. Dooku's and Exar Kun's are my favorites.
http://images.wikia.com/starwars/images ... _negwt.jpg
http://images.wikia.com/starwars/images ... _negwt.jpg
Maybe (in order to enhance gameplay) each hilt could have both advantages and disadvantages over the others. For example: a curved hilt would add boni to the
Makashi form, while a golden hilt (like
Sidious') would boost either light or dark force powers, but would only be useable if the player had Dark/Light Mastery.
------------------------------
Another thing I'd like to see are more types of lightsabers. I have nothing against the normal, short and double-bladed lightsabers, but wouldn't it be nice to have a
lightwhip? Or
fiber-cord linked lightsabers? A
forked lightsaber? I wouldn't really mind if such lightsabers were as rare as or rarer than, say, the Ultima-Pearl.
Just so we have new ways of slicing and dicing the bad guys (and girls).
------------------------------
EDIT: Also for aesthetic's sake, I'd like to see different lightsaber combat animations for each lightsaber form. Let me take the
Form II: Makashi as an example. When you press X to flourish the lightsaber, the animation could be the opening stance and salute described in the Wookieepedia:
The opening stance was a single handed low guard. The saber would be held in the strong hand of the user, and held at his side, the blade pointed down, and the feet would be shoulder width apart. Some faced their opponent side on, so the blade was pointed in their direction. [...] The lightsaber hilt would be held with the thumb pointing down the lenght of the blade to allow for smaller, tighter, more accurate movements of the saber. The rest of the fingers wrap around the hilt holding it tightly, but not so tight as to limit the fluidity of the movements.
The Makashi salute was not an attack or maneuver but a challenge to an opponent. The saber was held in one hand, brought up vertical directly in front of the practitioner's face, then swung down and made a rapid X in the air.
The Makashi form is said to be very elegant, so its animations could (and should, imo) be different to the animations of the "raw power" of the
Djem So form.
i agree with you on each point, 100%. i think Ataru is supposed to be pretty elegant too. or it could just be me judging it by how Yoda fights. and you'd best not be dissing on the power of Djem So. power to the power!
