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Spoiler ice laberenth

Posted: Wed Dec 26, 2001 9:46 am
by Craig
I'm in the ice laberenth and iv'e killed a lot of the mages but can't find my way to 5(in the Gamebanshee Wlkthr)

Posted: Wed Dec 26, 2001 10:01 am
by ernme4vr
Shandalar's Island?

There's 5 mages, and a bard total, plus 4 Ankhegs, 5 winter wolfs, and a couple mountain bears.

I'm not looknig at the Walkthru right now, but if it is Shandalar's Island, just go throught every tunnel. To get to the far left area of the screen, go to where you killed the 3 mages, and take the right tunnel. This'll take you to a gnome mage, then the guy who has the cloak.

- King of Hearts

Posted: Wed Dec 26, 2001 11:32 am
by Craig
Hmm on the walk through(wlkthr) it shows you that you can go left but a can't!

Posted: Thu Dec 27, 2001 8:09 am
by Whailor
Maps are somewhat cranky in BG1. Sometimes the "fog of war" is set so that it covers the passage just where the wall also ends, and thus it seems like it's one complete wall. Sometimes the passage is so narrow that the "way" is behind the first wall and not visible at all. But it is there. If nothing else helps and you just cannot find that way, use the command:

CLUAConsole:ExploreArea()

That will reveal the whole area and you can then see the passage. At times needed, though unfortunate, to use these codes, as the game leaves somewhat too few choices..

Posted: Thu Dec 27, 2001 8:17 am
by Craig
whats the area code?

Posted: Thu Dec 27, 2001 11:17 am
by ernme4vr
You can use the Gatekeeper from Mudmaster.com to check our your area location.

Or, press *L*, it'll give your area location, and your mouse co-ordinates.

- King of Hearts

Posted: Sun Dec 30, 2001 12:52 pm
by Craig
God damnit! its not working: lua:ToLUA to many argumnts to function 'ExploreArea'
Active stack:
Active stack:

Posted: Sun Dec 30, 2001 3:27 pm
by Angelus
With the command CLUAConsole:ExploreArea() you don't need to enter an area code, just type the command as it is, the current area will be revealed.

Posted: Sun Dec 30, 2001 3:35 pm
by Craig
A hah