How does each class level up? (Why are some faster than others?)
Posted: Wed May 21, 2008 8:47 pm
It's been years since I played DS1, but I just finished DS2 and while I'm waiting for Broken World to come in the mail I figured I'd dust this game off and give it another try.
So, in DS2, so long as you have a spell or weapon selected of the correct type, you'll gain the same experience in battle as everyone else in the party. For instance, if you're a Nature Mage with a healing spell selected, even if there's no need it to cast it during a fight you'll get the exact same Nature Mage experience as the archer who killed the beast got Ranged experience, etc.
Well, this clearly isn't the case in DS1. My current party breakdown is this:
2x Melee: 23 & 21
1x Ranged: 18
2x Combat Mage: 13 & 13
3x Nature Mage: 14, 12 & 12 (I'll be replacing one with a archer soon)
My guess is that experience is based almost exclusively on damage inflicted (maybe they threw the mages a bone and included health healed). This model could be made to work, but it seems like you'd need to know exactly how to best use each class right away. If any one class gets an edge early on and does, say 5% more damage, they level up 5% faster...leading to more damage potential and even faster leveling until they surge so far ahead that the other classes can't catch up.
So, even though it's probably too late to matter, I better ask how I can optimize my non-melee characters' ability to gain experience. Does anything other than raw damage matter (for example, healing or pet damage)?
So, in DS2, so long as you have a spell or weapon selected of the correct type, you'll gain the same experience in battle as everyone else in the party. For instance, if you're a Nature Mage with a healing spell selected, even if there's no need it to cast it during a fight you'll get the exact same Nature Mage experience as the archer who killed the beast got Ranged experience, etc.
Well, this clearly isn't the case in DS1. My current party breakdown is this:
2x Melee: 23 & 21
1x Ranged: 18
2x Combat Mage: 13 & 13
3x Nature Mage: 14, 12 & 12 (I'll be replacing one with a archer soon)
My guess is that experience is based almost exclusively on damage inflicted (maybe they threw the mages a bone and included health healed). This model could be made to work, but it seems like you'd need to know exactly how to best use each class right away. If any one class gets an edge early on and does, say 5% more damage, they level up 5% faster...leading to more damage potential and even faster leveling until they surge so far ahead that the other classes can't catch up.
So, even though it's probably too late to matter, I better ask how I can optimize my non-melee characters' ability to gain experience. Does anything other than raw damage matter (for example, healing or pet damage)?