Pyromancer - overpowered?
Posted: Thu Jul 31, 2008 4:04 am
Hey guys, I just started playing TQIT with some of my friends, and we're really enjoying it.
We all started with different masterys, to see how they were. I started in the Earth Mastery, and found quickly that Volcanic orb was a good aoe-spell to use from very early levels. First I thought, wow, this spell is pretty good, is it supposed to be this easy? (playing normal difficulty) After watching my friends level up and trying out their masterys, i kept putting points in volcanic orb, and finally eruption, -> which was even more damaging than volcanic orbs. Also putting all attributes in intelligence, and only using items with +intelligence. (got about 500 int@lvl25)
Now we're at level25 all of us, at the end of Act II. My "issue" is that it's still too easy to kill mobs, specially alot of them at the same time with my build, while my friends spend alot more time on killing mobs. Is it supposed to be like this? Is pyromancers really getting away with this build, running through the hole game like a walk in the park? I was hoping my friends would find masterys that was just as devastating in their own way, but so far they all suck when it comes to damage output.
Anyone get a meaning about this?
We all started with different masterys, to see how they were. I started in the Earth Mastery, and found quickly that Volcanic orb was a good aoe-spell to use from very early levels. First I thought, wow, this spell is pretty good, is it supposed to be this easy? (playing normal difficulty) After watching my friends level up and trying out their masterys, i kept putting points in volcanic orb, and finally eruption, -> which was even more damaging than volcanic orbs. Also putting all attributes in intelligence, and only using items with +intelligence. (got about 500 int@lvl25)
Now we're at level25 all of us, at the end of Act II. My "issue" is that it's still too easy to kill mobs, specially alot of them at the same time with my build, while my friends spend alot more time on killing mobs. Is it supposed to be like this? Is pyromancers really getting away with this build, running through the hole game like a walk in the park? I was hoping my friends would find masterys that was just as devastating in their own way, but so far they all suck when it comes to damage output.
Anyone get a meaning about this?