Party Optimization
Posted: Mon Mar 30, 2009 9:52 am
Hi,
First of all, this is going to be a rather long post, so I apologize in advance.
Now, I've decided on what 4 characters I'll use running through this game but I'm debating some stuff on each of the characters. I'd like you input.
[Main Character - Elven Combat Mage]
Combat, Highest Priority: Debilitation, Grim Necromancy, Vampirism
Combat, Other: Devastation, Arcane Fury, Brilliance
Cross-class: Natural Bond, Fortitude, Survival
Powers: Corrosive Eruption, Harvest Soul, (Energy Orb ?)
Since I'm focusing on death magic the high priorities are the talents improving curses and death magic, so it's very likely I'll invest heavily into those. The other combat skills I'm planning to put enough skillpoints into to qualify for the maximum ranks for those powers I intend to use.
Questions:
- Should I just increase the "Combat, other" skills to meet the power prerequisites, or any of them worth investing further into ?
- Are Natural Bond, Fortitude and Survival worth crossclassing into ? (The few levels needed in each discipline are very low, so they won't really dilute the build) If they are, by how much ?
[Lothar - Tank]
Melee, Highest Priority: Fortitude, Barricade, Toughness, Reinforced Armor.
Melee, Other: Critical Strike, Alacrity (?)
Cross-class: Survival
Powers: Provoke
Questions:
- Armor is King. So Reinforced Armor will be maximized. Fortitude, Barricade and Toughness will get a fair share of points as well. I'll probably invest some in critical strike too, so he can put out some damage as well, not just soak it up. Getting Reinforced armor and the Provoke power maxed out will be his highest priority, though. I'm still not sure if I should invest more points into Rebuke than necessary to meet the Provoke prerequisites though. What do you think ?
- I'm debating Alacrity to further his damage potential some more, if it's worth it. What's the verdict?
- Survival makes sense for a tank. The question is, how much should one invest in this skill ?
[Deru - Ranged]
Ranged, Highest priority: Critical Shot, Biting Arrow, Penetrate, Mortal Wound
Ranged, Other: Survival, Far Shot, Shockwave, Cunning Renewal (?)
Cross-class: Fortitude
Powers: Take Aim, Thunderous Shots, (Charged Shots ?)
Questions:
- Critical shot has nice synergy with Mortal wound so those will be maximized along with Biting Arrow. Is penetrate worth maximizing as well, or should it be left at a "medium" value ?
- Some survival might be useful for resistances. Not sure how much non-tanking characters should invest in this skill, though. Anyone know ?
- I won't invest beyond power prerequisites in far shot, which probably means I'll do the same for shockwave. Input ?
- Cunning renewal is interesting. Ranger powers are amazing, so it might be worth putting some points into. Input ?
- Fortitude is nice for increased survivability - question is, how much can you afford to put into it, really ?
[Taar - Nature - Healing/Buffs/Ice]
Nature, Highest Priority: Aquatic Affinity, Enveloping Embrace, Feral Wrath, Nurturing Gift
Nature, Other: Natural Bond, Arctic Mastery, Freezing
Crossclass: Brilliance, Fortitude, Survival
Powers: Invulnerability, Circle of Frost, (Icicle Blast ?), (Glacial Aura ?)
I don't like using summons, I never did. In any game. It's just not my thing. I intend to use Taar for buffs and heals, along with some Ice damage.
Questions:
- I will absolutely, positively maximize Aquatic Affinity. It's perfect for what I intend to use Taar for. I'll be investing alot into Nurturing Gift, Enveloping Embrace, Feral Wrath. I'm just not sure they're "up there" with Aquatic Affinity. I'm thinking about distributing evenly between those, and the somewhat less into Arctic Mastery and Freezing, since Icedamage Taar's secondary role. What's your take on this ?
- Brilliance worth investing in ? How much ?
- Fortitude worth investing in ? How much ?
- Survival worth investing in ? How much ?
That's all I can think of for now. Any thoughts ?
Kind Regards,
//C
First of all, this is going to be a rather long post, so I apologize in advance.
Now, I've decided on what 4 characters I'll use running through this game but I'm debating some stuff on each of the characters. I'd like you input.
[Main Character - Elven Combat Mage]
Combat, Highest Priority: Debilitation, Grim Necromancy, Vampirism
Combat, Other: Devastation, Arcane Fury, Brilliance
Cross-class: Natural Bond, Fortitude, Survival
Powers: Corrosive Eruption, Harvest Soul, (Energy Orb ?)
Since I'm focusing on death magic the high priorities are the talents improving curses and death magic, so it's very likely I'll invest heavily into those. The other combat skills I'm planning to put enough skillpoints into to qualify for the maximum ranks for those powers I intend to use.
Questions:
- Should I just increase the "Combat, other" skills to meet the power prerequisites, or any of them worth investing further into ?
- Are Natural Bond, Fortitude and Survival worth crossclassing into ? (The few levels needed in each discipline are very low, so they won't really dilute the build) If they are, by how much ?
[Lothar - Tank]
Melee, Highest Priority: Fortitude, Barricade, Toughness, Reinforced Armor.
Melee, Other: Critical Strike, Alacrity (?)
Cross-class: Survival
Powers: Provoke
Questions:
- Armor is King. So Reinforced Armor will be maximized. Fortitude, Barricade and Toughness will get a fair share of points as well. I'll probably invest some in critical strike too, so he can put out some damage as well, not just soak it up. Getting Reinforced armor and the Provoke power maxed out will be his highest priority, though. I'm still not sure if I should invest more points into Rebuke than necessary to meet the Provoke prerequisites though. What do you think ?
- I'm debating Alacrity to further his damage potential some more, if it's worth it. What's the verdict?
- Survival makes sense for a tank. The question is, how much should one invest in this skill ?
[Deru - Ranged]
Ranged, Highest priority: Critical Shot, Biting Arrow, Penetrate, Mortal Wound
Ranged, Other: Survival, Far Shot, Shockwave, Cunning Renewal (?)
Cross-class: Fortitude
Powers: Take Aim, Thunderous Shots, (Charged Shots ?)
Questions:
- Critical shot has nice synergy with Mortal wound so those will be maximized along with Biting Arrow. Is penetrate worth maximizing as well, or should it be left at a "medium" value ?
- Some survival might be useful for resistances. Not sure how much non-tanking characters should invest in this skill, though. Anyone know ?
- I won't invest beyond power prerequisites in far shot, which probably means I'll do the same for shockwave. Input ?
- Cunning renewal is interesting. Ranger powers are amazing, so it might be worth putting some points into. Input ?
- Fortitude is nice for increased survivability - question is, how much can you afford to put into it, really ?
[Taar - Nature - Healing/Buffs/Ice]
Nature, Highest Priority: Aquatic Affinity, Enveloping Embrace, Feral Wrath, Nurturing Gift
Nature, Other: Natural Bond, Arctic Mastery, Freezing
Crossclass: Brilliance, Fortitude, Survival
Powers: Invulnerability, Circle of Frost, (Icicle Blast ?), (Glacial Aura ?)
I don't like using summons, I never did. In any game. It's just not my thing. I intend to use Taar for buffs and heals, along with some Ice damage.
Questions:
- I will absolutely, positively maximize Aquatic Affinity. It's perfect for what I intend to use Taar for. I'll be investing alot into Nurturing Gift, Enveloping Embrace, Feral Wrath. I'm just not sure they're "up there" with Aquatic Affinity. I'm thinking about distributing evenly between those, and the somewhat less into Arctic Mastery and Freezing, since Icedamage Taar's secondary role. What's your take on this ?
- Brilliance worth investing in ? How much ?
- Fortitude worth investing in ? How much ?
- Survival worth investing in ? How much ?
That's all I can think of for now. Any thoughts ?
Kind Regards,
//C