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ideas for multiclassing Sand
Posted: Mon Sep 07, 2009 12:09 pm
by arryjan
I wanna add Sand to my party but I reckon he's too weak as a pure wizard, having played the game a few times, he just dies too quickly for my likening(not enough HP) despite the fact I gave him all sorts of protection and kept him at the back. would he be a good arcane trickster or arcane archer for instance?
if so, please help me with the multiclass build, much appreciated.

Posted: Mon Sep 07, 2009 7:03 pm
by Loki[D.d.G]
Can I take the liberty of assuming that you are going to use a save-game editor or a mod to alter Sand's class? Because I don't recall being able to multiclass companions in NWN2.
Posted: Tue Sep 08, 2009 11:08 pm
by GoldDragon
It may be safe to assume that mods/ editors are being used, since it isn't possible to alter any companion in the vanilla game.
Posted: Tue Sep 08, 2009 11:17 pm
by Scottg
GoldDragon wrote:It may be safe to assume that mods/ editors are being used, since it isn't possible to alter any companion in the vanilla game.
Well, not *technically* true.
Khelgar can be class changed to a Monk via the plot-line.
Further, you can make level-up alterations *other* than class structure.. (feats, skills, attributes, etc..).
Frankly I though Sand was one of the most powerful characters in-game. (..but he is tougher to play, as is any purist Wizard.) SCRIBE THOSE SCROLLS, and CRAFT THOSE WANDS!
Posted: Wed Sep 09, 2009 3:13 am
by Loki[D.d.G]
Scottg wrote:Frankly I though Sand was one of the most powerful characters in-game. (..but he is tougher to play, as is any purist Wizard.) SCRIBE THOSE SCROLLS, and CRAFT THOSE WANDS!
Yeah. As long as he doesn't get targeted during battles, he can dish out enough damage to account for two rouges of the same level, well, figuratively speaking.