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Encounters: whose stats?
Posted: Tue Nov 10, 2009 9:46 pm
by fable
I'm curious, because I've been running a mage, so persuasion and intimidation have usually failed. But if you have someone else as the current lead of a party when an interaction occurs, will their attributes instead of your PC's be factored into the success/failure rate?
Posted: Tue Nov 10, 2009 9:59 pm
by Aqua-chan
I would suppose not... At least on the 360 version the player is always the "lead" even if a party member is currently selected. When you enter dialogs on the console the game switches to the player character. I accidentally used Morrigan to talk to Sten earlier today; in the end my character replaced Morrigan in the dialog.
Posted: Tue Nov 10, 2009 10:40 pm
by Ragin Cajun
I don't think so. I tried to use Alistar for one of his skills on an interaction by controlling his character. When the game went into the conversation mode, it showed my generated character and not Alistar.
Posted: Tue Nov 10, 2009 11:15 pm
by Nightmare
Well, correct me if I'm wrong, but the Coercion skill for conversations is only open to the main character; NPCs can't get it. Likewise, for some of the "(Cunning)" or "(Dexterity)" dialogue options, I'm guessing its only your main character.
If you speak to shopkeepers as an NPC, your main character has the dialogue but the windows that compare equipment will be from the NPC you selected, making it handy to not have to memorize the stats of weapons or armour when buying in stores.
Posted: Wed Nov 11, 2009 4:07 am
by GawainBS
Your main character's stats get used, sadly. A bit stupid sometimes, like when you have to lockpick a door, and master lockpicker Leliana is standing three feet behind you, while you're fumbling around. (Probably drooling at my granite-like but... Since I'm so sweet and attentive.

)
BTW, you can also switch the characters to compare equipment once you're buying: just select a different name below the merchant's list of offered goods.
Posted: Wed Nov 11, 2009 6:45 am
by fable
GawainBS wrote:Your main character's stats get used, sadly. A bit stupid sometimes, like when you have to lockpick a door, and master lockpicker Leliana is standing three feet behind you, while you're fumbling around. (Probably drooling at my granite-like but... Since I'm so sweet and attentive.

)
That's sad. Especially since it was gotten right over a decade ago.
BTW, you can also switch the characters to compare equipment once you're buying: just select a different name below the merchant's list of offered goods.
Good tip! Thanks.