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Redcliffe bug? *spoilers*
Posted: Sun Nov 29, 2009 1:51 pm
by nchs-cj
Finished the first part of the battle against the undead, now battling at the barricades and it looks like infinite spawn. My party has racked up approximately 5000 xp just at the barricades, all the militia are dead, and there is no end to the undead. At 42 xp each, thats over a 100 walking corpses killed. Once the militia is the dead, the undead spawn faster than we can kill them.
Thoughts?
Posted: Sun Nov 29, 2009 1:58 pm
by Solusek
Which part did you do first?
The one with the paladin or the one with the mayor? In any case, try reloading an earlier save and doing it the other way around. Should work then.
Posted: Sun Nov 29, 2009 3:11 pm
by nchs-cj
Yeah, well, I tried it both ways after going back to a save. This time I have cleared the lower part and now I have apparently-infinite spawn in the area with the knights. About every 6 seconds a single undead comes running down the hill to melee near the windmill. *yawn* It was an interesting game until now.
Posted: Sun Nov 29, 2009 5:53 pm
by fullautomatic55
I'm not sure if this will help you, but whenever I get stuck (or bored) during this battle, I always run towards the spawn points and try to see if there are any up there. The knights' area's spawn point is just up the hill and to the right, and the other ones near the town are straight forward and directly to the right if your back is to the chantry entrance.
Like I said, I'm not sure if this will help you, but whenever I get stuck in the Redcliffe battle, killing zombies at the spawn points seems to move me to the next area.
Posted: Sun Nov 29, 2009 8:29 pm
by nchs-cj
I tried fighting them at the spawn point. No luck. I'll set it aside until the next patch comes out.
Posted: Tue Dec 01, 2009 3:37 pm
by Xandax
Annoyingly enough - I ran into the same bug today with one of my currenct characters.
I can only guess on to what provoked the bug yet, but annoying it is.
Will see if I have a save game to before entering Red Cliff, but mostly I just quick save, so hope I don't have to backtrack too much.
Edit: Replaying the entire battle seemed to move me on, but this time around almost all the mobs spawned at once in the Knight battle making it much faster.
Posted: Tue Dec 08, 2009 5:44 am
by Xandax
The patch 1.02 seems to address this issue by fixing spawn points.