DrizztKrm wrote:I have a 5 man party now:
Paladin, Fighter, Cleric , Rogue and a wizard(necromancer)
1-Level difference in party will effect general XP?
For example: my rogue 1 level higher than other party members, should i keep him low level until the others reach him?
Unless you really feel confident about handling your party at less than its best possible level, I agree with Kmonster. Level up whenever possible.
I just completed a party thru normal mode. And while I didn't do any serious level squatting (i.e. the delaying taking of levels), if I had a bunch of characters that were all within a handful of XP of leveling up, I might wait a little bit to let the others catch up... which really wouldn't take more than a battle or 2. But I was also confident that not levelling up instantly wouldn't be a big deal. About the only character that I would level up immediately was my sorceress.
2-I'm not huge fan of multi-classing , i tried when i was playing Newerwinter nights, and it didn't work the way expecting ( slow level progression, skills or items was limiting the other character)
I'm happy with my party but may be i can multi class my rogue(human) with a fighter when he reaches enough level to unlock all doors/chests/disable traps.
Will it worth, or pure Rogues will have better skills at advanced levels?
Again, I agree with Kmonster on this. If you like using sneak attacks aggressively, then stick with a pure rogue. Actually, even if you only took 4 levels of fighter, it won't really hurt the rogue all that much as for the cost of 2 sneak attack dice, you'll gain 3 explicit feat points, and a TON of free feats that come with the first fighter level (i.e. all of the martial weapons, plus all three armor proficiency feats).
Though you've probably passed this point by now, my suggestion for anyone intending to mix in some fighter levels would be to create the character as a rogue, but then take the first fighter level at the very first level up. My reasoning here is that traps aren't a big deal early on. But by taking the fighter level very early, you get all of the martial weapon feats. My suggestion after that would be to take at least 3 rogue levels before taking another fighter level. The first fighter level is key for the various martial weapon feats. It should be noted that you could simply take a single level of ranger and get all those same martial weapon feats without losing in the skills department. The primary reason for taking fighter levels over a ranger level is that one would be intending to take 4 fighter levels to have weapon specialization available.
3-I gave light armor(leather) proficiency points for my wizard,and with high dexterity stats i'm happy from the result,my wizard is not easy target anymore, but;
Most light armors have %10 arcane, %10 armor penalty.
My questions ? Arcane means all of the spells,or a specific type? %10 armor penalty will add to the top of arcane (%10+%10=%20) or are they separate?
Kmonster is correct. The Armor penalty is for various skills. I also think that it is applied if a character is using Weapon Finesse and has a shield in the off-hand (hence, the reason for weapon finesse-using characters to use small shields or bucklers with little or no armor penalty).
OTOH, the Arcane spell failure thing is applied against wizards, sorcerers, and bards.
And I agree with Kmonster here. Armored arcana is really a weak feat for a mage to take. I could possibly see a wizard spending a feat point on AA, since wizards get more feat points than sorcerers. But the reason wouldn't be to wear light armor, but to possibly use a small shield or buckler to boost AC. Smaller shields or bucklers usually have very low arcane penalties, and 1 point of AA should be enough to remove any risk of spell failure.
However, it's usually not that big an issue. There are plenty of spells that a caster can use to boost AC and his overall protection. Mage Armor, Mirror Image, Stone Skin are just three to consider.
4- I have problem with turn undead ,i know early levels not very efficient but mine is not working at all.
Lvl 4 my cleric stats:STR 18 Dex :10 Con:16 Int:10:Wis:16 Cha :14
I specially gave many points to STR for melee attack(most of the game melee fight,not spells) , but i don't know if my charisma or wisdom points too low?
And also I'm not sure how to use the skill ? according to description nothing else should attempting while trying to turn undead , whole party or just cleric? nothing means stand still or still i need to choose a target? wil lit work against all monsters or just undead ? whats gonna happen actually will the monsters die, or I'll transform a undead
Turning undead in IWD2 isn't a particularly heavily used ability. However, it is dependent on the cleric's (or paladin's) CHA stat. Something to think about is before you choose to start using Turn Undead in an area that's heavily infested with undead (there aren't many) is to have a mage cast "Eagle's Splendor" on the cleric to boost his CHA even further. It's a low level spell and should help.
It's also worth noting that there are a number of items around the game with the ability to disrupt undead creatures and "outsiders" (aka demons, elementals, etc.). These are probably more valuable than the Turn Undead ability.
5- One last questions, while i building the party i couldn't decide to add a monk or not, according to description they have many cool skills, usually i like melee party s, but did i made a mistake ?
I'm not a fan of monks either, though it's mostly because part of the reason that I like these D&D CRPG's is discovering and using items. And monks can't use many of the items that you might find. Besides, monks as a class don't really interest me much.
As for a 6th character, Kmonster's suggestion of a bard is a good one. They can be useful by simply standing around and singing. I just completed a party with a bard in it. Her primary roles were singing and as the party's spokesman, since she had a good CHA and lots of skill points that could be spent on talking skills. In combat, she sang and used a bow, and only engaged in melee when absolutely necessary. There are also a handful of really cool bard-only items with some useful spell-like effects. And if you do consider taking a bard, remember that the Lingering Song feat is the single most important feat that a bard should take at creation.