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Stealing Cooldown

Posted: Sat Dec 05, 2009 2:10 am
by Solusek
I really don't see a purpose for the stealing cooldown. Can anyone tell me how to remove it via config files for example?


So long,
Sol

Posted: Sat Dec 05, 2009 2:17 am
by Gauda
As far as I can see, there are no repercussions for a failed pickpocket. Thus the cooldown is a balancing measure to prevent pickpocket spamming. I am sure there will come along a trainer, or maybe there exists a cheat code, to remove cooldowns.

Posted: Sat Dec 05, 2009 2:25 am
by Solusek
Gauda wrote:As far as I can see, there are no repercussions for a failed pickpocket. Thus the cooldown is a balancing measure to prevent pickpocket spamming.
To what ends? So that the player has to spend more time playing the game? I really don't get it. It's not that you can gain an advantage over another player like in an MMO. The only thing the stealing cooldown accomplishes is that it takes you ages to rob an area blind :>


So long,
Sol

Posted: Sat Dec 05, 2009 2:29 am
by Gauda
Nah, I more think that bioware wants you to give up/spend more points in stealing, so you don't rob every area blind with a novice in stealing ;)

Posted: Sat Dec 05, 2009 4:33 am
by Solusek
Gauda wrote:Nah, I more think that bioware wants you to give up/spend more points in stealing, so you don't rob every area blind with a novice in stealing ;)
Failure is not an option. So I'm going to max out stealing, cooldown or no.
Anyways.. someone please help me remove that damn cooldown. It's wasting hours of my life!


So long,
Sol

Posted: Sat Dec 05, 2009 5:27 am
by nocturn
Ok this may sound stupid, but have you considered Quicksaving before a pickpocket attempt and Quickloading in case of failure? On some PCs this might actually be faster than 10 seconds...

Posted: Sat Dec 05, 2009 5:38 am
by Tenser
Surprisingly, there is a mod for it out there ...

Steal Cooldown Reduced at Dragon Age Nexus - Dragon Age mods and community

Posted: Sat Dec 05, 2009 9:51 am
by Solusek
nocturn wrote:Ok this may sound stupid, but have you considered Quicksaving before a pickpocket attempt and Quickloading in case of failure? On some PCs this might actually be faster than 10 seconds...
Indeed, that does sound stupid ;) My problem isn't that I fail to pickpocket someone. It's that it takes ages to rob say 20 people in a row.
Tenser wrote:Surprisingly, there is a mod for it out there ...

Steal Cooldown Reduced at Dragon Age Nexus - Dragon Age mods and community
Thx!


So long,
Sol

Posted: Sat Dec 05, 2009 2:22 pm
by Crenshinibon
I'd like to add that while it's uncommon, there are consequences to pickpocketing people, at least in Denerim.

Posted: Sun Dec 06, 2009 3:20 am
by Solusek
Crenshinibon wrote:I'd like to add that while it's uncommon, there are consequences to pickpocketing people, at least in Denerim.
Really?
Like what?

Posted: Sun Dec 06, 2009 3:30 am
by Crenshinibon
SPOILER:
Spoiler
There are a few instances where you will get cornered by guards for stealing. This usually occurs in the form of a random encounter while traveling.

Also, if your main character is a rogue, there is an NPC in Denerim that sets you up with a number of "profitable encounters".

Posted: Sun Dec 06, 2009 5:12 am
by Solusek
Crenshinibon wrote:SPOILER:
Spoiler
There are a few instances where you will get cornered by guards for stealing. This usually occurs in the form of a random encounter while traveling.

Also, if your main character is a rogue, there is an NPC in Denerim that sets you up with a number of "profitable encounters".
Ah, ok. I played a rogue in my last run and I knew about the quest thing, haven't noticed the other one thoug. Maybe because I never failed? Anyway, thx ;)


So long,
Sol