Sword Coast Stratagems II
Posted: Mon Dec 14, 2009 7:14 am
One of my current mods this runthrough is SCSII. I used to use Tactics but after trouble with some NPC Mods and generally being fed up with its cheesyness I had a look at my mods and instead installed SCSII.
My Party is now at 600-800.000 XP and I love SCSII, I cannot recommend it enough. Battles are challenging, without being cheesy and impossible; your opponents rarely uses abilities that you do not have.
And even more, they act intelligently!!! The low-life thugs who sometimes waylay you run away when you get powerful and/or high rep! That is one thing that has always bothered me in BGII that lowlife lvl 1-3 thieves/fighters would confront a party of lvl 15 heroes in dragonscale armour and with Illithis heads as trophies etc, the Vanilla game thugs go, "Oh they are really powerful, let us attack them and get squashed", and Tactics just added a bunch of hard-nosed bountyhunters (which I really like, and later like "milking" for potions and gear as I grow in power), but retained the idiotic lowlifes. SCSII makes them think, just as any other opponent I have met have been much smarter and thus harder.
Good job!
My only slight quibble is that at start when you have no way of seeing invisibility the thugs that assault you (sometimes several groups every night) have too many potions of invisibility so you notice them when they backstab your weakest member. That is somewhat unfair, but compared to Tactics' cheesyness it is nothing at all.
For SCSIII I would suggest that as you get your own guildhouse, the thugs stops assaulting you. It is my distinct impression that it is unwise for the average criminal to work independently or against The Shadow Thieves, so attacking a guildmaster is not a good idea. Instead, specialist assassins from rival guilds, etc would be interesting.
Anyway, awesome mod (till now) and very good job on it.
Try it!!
My Party is now at 600-800.000 XP and I love SCSII, I cannot recommend it enough. Battles are challenging, without being cheesy and impossible; your opponents rarely uses abilities that you do not have.
And even more, they act intelligently!!! The low-life thugs who sometimes waylay you run away when you get powerful and/or high rep! That is one thing that has always bothered me in BGII that lowlife lvl 1-3 thieves/fighters would confront a party of lvl 15 heroes in dragonscale armour and with Illithis heads as trophies etc, the Vanilla game thugs go, "Oh they are really powerful, let us attack them and get squashed", and Tactics just added a bunch of hard-nosed bountyhunters (which I really like, and later like "milking" for potions and gear as I grow in power), but retained the idiotic lowlifes. SCSII makes them think, just as any other opponent I have met have been much smarter and thus harder.
Good job!
My only slight quibble is that at start when you have no way of seeing invisibility the thugs that assault you (sometimes several groups every night) have too many potions of invisibility so you notice them when they backstab your weakest member. That is somewhat unfair, but compared to Tactics' cheesyness it is nothing at all.
For SCSIII I would suggest that as you get your own guildhouse, the thugs stops assaulting you. It is my distinct impression that it is unwise for the average criminal to work independently or against The Shadow Thieves, so attacking a guildmaster is not a good idea. Instead, specialist assassins from rival guilds, etc would be interesting.
Anyway, awesome mod (till now) and very good job on it.
Try it!!