NWN 1 to NWN 2
Posted: Wed Jan 06, 2010 9:44 pm
Hello, first time posting in this section, but, sadly I guess the post starts with a bit of negativity about the game, but read tell the end and I am sure you will find this is not meant to be a troll post.
Now I played NWN 1 for a few years starting shortly after it came out and found that I greatly like it, it had a few problems but was a very good game in my honest option, so when I heard that NWN 2 was coming I was of course pleased. Since then my option has changed however, my favored part of NWN 1 was the online play, which seems to still be riddle with bugs and problems on top of not being hardware friendly for many servers. Seeing this I decided that the OC the game came with should at least make it a worthy game tell they fixed some issues, then I found it had more bugs than the online servers did, and to be honest, the OC, SoU, and HoU in NWN 1... I honestly didn't care for much in NWN2's. So I shelfted it for a bit and thought no more of it tell I recently got my hands on MotB through a twist of fate, and decided to give it another go.
Now playing it again I still don't care much for ether OC or MotB story, the NPCs in both seem to be better at making me want to kill them, many of the bugs are gone though. AI over all seems a bit dodgy, they rarely do what I want them to, even with there behavior settings set, and many times I feel like I am having to babysit characters while I manual control them, before I hastily rush off to the next one that is about to get itself killed in a act of pure stupidity. (Beyond the NPCs which i don't like mechanics or most of there personalities). The camera seems to be a problem adding to the mechanics but dealing with it after a while got me use to it. And the last of my complains I will list is that as a spell caster, I find that spell casting has gotten to be extremely un-needed and only slightly useful, those few times being when I need to deal large amounts of damage in a short time. I am use to being the type of caster that is charming enemies body guards with one hand, and turning invisible with the other (or other such trickery) and in NWN2 this seems not only to be much more difficult, but between all the bugs/gliches, and numerous spell-changes, a complete waist of effort when I can just send Khelgar in and he will have the whole room down before I get off my first spell. This is made even more painful in MOTB where you have to deal with the spirit bar that seems to hate anyone that has to rest, or wants to be anything other than Lawful good, or chaotic evil (though this seems to be in both campaigns).
After listing off all this (and I apologies for getting long winded) I begin to think that maybe I am approaching this game from the wrong angle. As hard as I try i can't seem to make it set in the same type of game as Baldur's Gate/Icewind Dale/Planescape/ or even NWN 1 as this seems to be a game that is more focused on combat and ripping things apart, and simply adding stuff in that doesn't follow the 3.5 D&D rule at all whenever it feels like it. So now I guess I am asking is how should I approach a game like this to have the most fun, and to stop looking at it and saying "I should be able to do this...". Is it more of a pure hack n' Slash like Diablo or what? Again sorry for the long post of complaints.
Now I played NWN 1 for a few years starting shortly after it came out and found that I greatly like it, it had a few problems but was a very good game in my honest option, so when I heard that NWN 2 was coming I was of course pleased. Since then my option has changed however, my favored part of NWN 1 was the online play, which seems to still be riddle with bugs and problems on top of not being hardware friendly for many servers. Seeing this I decided that the OC the game came with should at least make it a worthy game tell they fixed some issues, then I found it had more bugs than the online servers did, and to be honest, the OC, SoU, and HoU in NWN 1... I honestly didn't care for much in NWN2's. So I shelfted it for a bit and thought no more of it tell I recently got my hands on MotB through a twist of fate, and decided to give it another go.
Now playing it again I still don't care much for ether OC or MotB story, the NPCs in both seem to be better at making me want to kill them, many of the bugs are gone though. AI over all seems a bit dodgy, they rarely do what I want them to, even with there behavior settings set, and many times I feel like I am having to babysit characters while I manual control them, before I hastily rush off to the next one that is about to get itself killed in a act of pure stupidity. (Beyond the NPCs which i don't like mechanics or most of there personalities). The camera seems to be a problem adding to the mechanics but dealing with it after a while got me use to it. And the last of my complains I will list is that as a spell caster, I find that spell casting has gotten to be extremely un-needed and only slightly useful, those few times being when I need to deal large amounts of damage in a short time. I am use to being the type of caster that is charming enemies body guards with one hand, and turning invisible with the other (or other such trickery) and in NWN2 this seems not only to be much more difficult, but between all the bugs/gliches, and numerous spell-changes, a complete waist of effort when I can just send Khelgar in and he will have the whole room down before I get off my first spell. This is made even more painful in MOTB where you have to deal with the spirit bar that seems to hate anyone that has to rest, or wants to be anything other than Lawful good, or chaotic evil (though this seems to be in both campaigns).
After listing off all this (and I apologies for getting long winded) I begin to think that maybe I am approaching this game from the wrong angle. As hard as I try i can't seem to make it set in the same type of game as Baldur's Gate/Icewind Dale/Planescape/ or even NWN 1 as this seems to be a game that is more focused on combat and ripping things apart, and simply adding stuff in that doesn't follow the 3.5 D&D rule at all whenever it feels like it. So now I guess I am asking is how should I approach a game like this to have the most fun, and to stop looking at it and saying "I should be able to do this...". Is it more of a pure hack n' Slash like Diablo or what? Again sorry for the long post of complaints.