Instaled Legendary_Mastery.
works good so far. Allows for main weapon progression. the damage increase ratio over skill points and attributes seams well balanced.
the perks from skill level look smart ( camaleon on sneak mode
)
Every 4 points of weapon skill above 100: 1 damage increase
Every 5 points of strength above 100: 1 damage increase
Every 5 points of agility above 100: 1 damage increase
Every 6 points of armourer above 100: 1 damage increase
(weapon skills are blade, blunt, marksman, hand to hand)
Every 3 points of armour skills above 100: 1 AC increase
Every 5 points of speed above 100: 1 AC increase
Every 5 points of endurance above 100: 1 AC increase
Every 5 points of armourer above 100: 1 AC increase
(armour skills are light armour, heavy armour)
Every 5 points of athletics above 100: +1 fatigue regeneration
Every 5 points of endurance above 100: +1 fatigue regeneration
Every 1 point of magical skill above 100: 2% Magicka increase
Every 1 point of will above 100: 1% Magicka increase
Every 1 point of personality above 100: 1% Magicka increase
(magical skills are restoration, illusion, destruction, alteration, mysticism, conjuration)
Every 3 points of sneak above 100: 1% chameleon
Every 3 points of security above 100: 1% chameleon
Every 5 points of agility above 100: 1% chameleon
(These only take effect whilst sneaking, optional, see below)
Every 3 points of acrobatics above 100: 1% reflect damage.
Every 3 points of block above 100: 1% reflect damage
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Alchemy: A lesser power is added. Use this to enable your Legendary Alchemy powers. At alchemy 140, your potions will be around 2.0x better than at alchemy 100, with roughly even scaling in between and above. Alchemy does not increase further above 160.
Using a "Fortify Alchemy 100 points for 1 second" spell WILL NOT HELP YOU. Only long-term (greater than 5 second) buffs will affect your abilities.
At below 105 alchemy, you will still need a full set of equipment. Beyond 105 alchemy, you can create potions through conjured apparatus, and no longer need to carry any equipment.
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NOTES:
You have the option of having sneak give you chameleon bonuses whilst sneaking- this will leave you slightly transparent whilst sneaking, and is optional. If you decide not to, you will gain no benefit from sneak/security above 100. Levelling skills and attributes to above 100 is optional too.
These values include fractions, for the most part, so for example having 102 blade (+0.5) and 103 strength (+0.6) will give you +1 damage.
Weapon damage increase applies on ALL weapons, of ANY type. A 120 Blade skilled character will deal an extra 5 points of damage with a bow, for example. Likewise, armour bonuses apply on any and all types of armour, or even unarmoured.
Maximum magicka increases are put in as altering spell costs above 100 is impossible. Extra magicka has a similar effect.