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Unable to load the Mind Flayer Dungeon
Posted: Sun Feb 07, 2010 7:01 pm
by JMH
Hello everyone,
I'm currently in the Underdark (AR2100) and every time I try to enter the Mind Flayer Dungeon (AR2400), the game crashes. It acts like it's loading, but then the screen simply turns black. I've tried using CLUAConsole:MoveToArea(''AR2400'') but it doesn't work and once again the game crashes. Any suggestions on how to fix this problem?
thanks,
JMH
Posted: Sun Feb 07, 2010 7:08 pm
by fable
Do you have any mods installed? If so, which ones, and in what order did you install them?
Posted: Sun Feb 07, 2010 7:25 pm
by JMH
Yes, I do have mods installed. I followed this guide, except for the NPC mods:
GameSpot Forums - PC & Mac Games - Baldurs Gate 2 Mods question
•BGII Fixpack(supercedes all other fixpacks)
•BGII Tweakpack
•Banter Pack
•NPC IEP Extended Banter
•NPC Damage Mod
•Rogue Rebalancing
•Divine Remix
•Sword Coast Stratagems II(if you like combat)
•Cirerrek's AI Scripts
•Unfinished Business
•Quest Pack
•NPC Flirtpacks(highly recommended)
•Zyraen's Miscellany
•One Pixel Productions
Posted: Sun Feb 07, 2010 7:33 pm
by fable
Which one is the mod installation? Is latest at top, or at bottom?
Posted: Sun Feb 07, 2010 7:34 pm
by JMH
The latest is at the bottom.
Posted: Sun Feb 07, 2010 8:03 pm
by fable
Well, the readme on the Tweak Pack suggest loading close to last; you've got it loading second.
And you've got two different banter packs installed, from two different groups of modders. I have no idea if either banter pack creates actual in-game results affecting behavior; probably not. Still, they may alter one another. You might want to check their relevant forums to see about compatibility.
The readme for the NPC Damage mod specifically states it will not work as intended with mods that change the portraits of joinable NPCs, and the Tweak Pack does this, whether you use it, or not. So there are compatibility issues between the two.
That's just off the top of my head. There may be more; read the readmes. I can't speak for anybody else, but my rule of thumb is to stick with one or two groups of modders known for compatibility among all things they release. And I also read their mod forums before playing to make sure there are no hitches along the way.
Posted: Mon Feb 08, 2010 1:59 am
by Edar Macilrille
To Fable, the modding fount of knowledge.
Anyway, apart from agreeing with Fable, you could check your BG/SOA Folder whether you actually have the area as a saved or your install is incomplete...
I dunno, but it could be something like that.