Act 1 Leftovers - help requested
Posted: Wed Feb 24, 2010 5:29 pm
Hi, I'm just about to set the explosives at the top of the citadel. So I guess this would be a good time to check I've done everything! Good ol' divinity, just when you have everything nicely piled up, it drags you to another dimension where your stack suddenly becomes forever lost (great to have an RPG where items don't vanish with time, but what a shame it just steals them en-masse when it exports you somewhere without so much as a by your leave... anyway...) and I'm not really keen on dragging 1000 weight around in the next act until I find the new Battlefield Key, so, without further ado...
Which of the following non-shoppable items shall I ditch before I exit? Which will never be needed and which could I still have some fun with before I blow the joint:
Pot 2
Claymore Deathknight Claw - Unique
Iron Bar
Manuscript of a Monster
Edmund's letter to Abbe
White Rum
Bottle of Wine (the one shaped like an upside down hip flask)
Golden Jug
3 x Plants (that look like giant fungi)
Small Hammer Head Crusher - Unique
Hammer (the Gong Hammer, never been gonged)
Book on Torture (the guy said there was another buyer somewhere...)
Empty Plate (looks like a lab dish)
Bedroll
8 x Rope
3 x Tied Rope
6 x Partially Decoded Manuscripts
& also, should I go back for a barrel of poison & if so why?
& also, should I find a way to unlock the kitchen storeroom, the general's cupboard, a couple of chests in the barracks & the bloke in the toilet?
& also, will any of the soldiers be missed later in the game? (they are all dead except the guy in the toilet)
I'm quitting for tonight, but I'd greatly appreciate some help before I restart sometime tomorrow!!!!!!!!
Thanks in advance to all who contribute!
LastDanceSaloon
Which of the following non-shoppable items shall I ditch before I exit? Which will never be needed and which could I still have some fun with before I blow the joint:
Pot 2
Claymore Deathknight Claw - Unique
Iron Bar
Manuscript of a Monster
Edmund's letter to Abbe
White Rum
Bottle of Wine (the one shaped like an upside down hip flask)
Golden Jug
3 x Plants (that look like giant fungi)
Small Hammer Head Crusher - Unique
Hammer (the Gong Hammer, never been gonged)
Book on Torture (the guy said there was another buyer somewhere...)
Empty Plate (looks like a lab dish)
Bedroll
8 x Rope
3 x Tied Rope
6 x Partially Decoded Manuscripts
& also, should I go back for a barrel of poison & if so why?
& also, should I find a way to unlock the kitchen storeroom, the general's cupboard, a couple of chests in the barracks & the bloke in the toilet?
& also, will any of the soldiers be missed later in the game? (they are all dead except the guy in the toilet)
I'm quitting for tonight, but I'd greatly appreciate some help before I restart sometime tomorrow!!!!!!!!
Thanks in advance to all who contribute!
LastDanceSaloon