Play By Post D&D
Posted: Sun Feb 28, 2010 8:32 pm
Hello,
I'll admit I'm new to the GameBanshee forums, so I hope this post doesn't stomp on anyone's toes.
I'm A D&D DM who has been itching for an online Group to do a simple forum based D&D game. Anyone who is interested please respond to this post... New players are welcome and encouraged, although having the player's handbook is definitely a good idea...
I'd prefer the game to be a 3.5 D&D game but if people would rather play 4th, I'll be down with that.
If you are interested, then please tell me about the sort of campaign you would be interested and the sort of things you want to do in your game.
Some topics to discuss...
1. Magic: Do you want to play in a low magic or high magic setting? Tons of magic items, or a few? Witch hunts and an inquisition or magocracies?
2. Technology: Do you want a more Conan-ish feel to the game, a Standard Tolkien fantasy, Renaissance level, Steampunk or Ebberon level of technology?
3.Psyonics: yes or no?
4.What game style speaks most to you...
Standard D&D: Standardized everything.
Heavy powered campaign: Epic adventures, sweeping conquests, being the sons and daughters of Gods and being the stuff of legends.
Dark Fantasy: Battling against chuthulian nightmares, where your sanity is just as important as your hp. Where Magic can only be made by faustian pacts, and every magic missle makes your soul one step closer to damnation.
Realistic Fantasy: A campaign where knowing politics and using your brain can be far more effective than swinging a broadsword or casting a fireball. Where a single hammer blow or poisoned arrow can lay low even the mightiest of legends.
Dying Fantasy: Playing mostly as humans, the elves and dwarves are retreating, orcs are only a vague memory, the Gods of old have forsaken the land. Knights no longer hunt down dragons, they instead prepare to battle each other.
Sci-Fantasy: Your players don't just visit dungeons, they visit entire planets. Orcs and Dwarves now battle in giant space armada battles. People familiar with SpellJammer will know this scenario well.
Or is there another campaign setting you'd like to try? Ravenloft? Planescape? Something?
5. Do you prefer a challenging game, or do you prefer a relaxed game? (Difference between dying often and not so much)
6. Finally, I've heard of a variant rule which I'm very tempted to try just to see if it, adds to the game, or breaks it... "Cinematic Points", as a friend called it. Basically, a player is given 3 of these to begin with, and gains additional ones instead of ad hoch experience points for clever solutions or legendary victories. These Cinematic points can be used, to gain spare hit points in an hour of need or perform a massive critical hit in a player's hour of dire need, and it must be in a moment it would be considered important. For example: If a mage is left to fight off a legion of undead or fight off the one of the main villians he may use one of these points to suddenly summon forth a hidden tap of power that allows him to use an additional spell, or something. It is not however something that could be used by a fighter to gain hit points when he is about to get waxed by 1 or 2 goblin minions. It's a rule that I can see being challenged and up for debate, so if people don't want to, I'd understand. Just an interesting experiment.
Now, I should mention I'm a big fan of actual ROLE-playing over ROLL-playing, so while they can still be rules and the what-not I really award points for those who create inventive and memorable characters and play them like the character would act.
Finally, while I do follow the rules to a degree, and with forum games I can do plenty of research between posts to make sure everything is fair my ultimate gripe is if a game become Rule driven... so the 2 core rules are:
A) Have Fun
B) DM's decision is usually final
I'll admit I'm new to the GameBanshee forums, so I hope this post doesn't stomp on anyone's toes.
I'm A D&D DM who has been itching for an online Group to do a simple forum based D&D game. Anyone who is interested please respond to this post... New players are welcome and encouraged, although having the player's handbook is definitely a good idea...
I'd prefer the game to be a 3.5 D&D game but if people would rather play 4th, I'll be down with that.
If you are interested, then please tell me about the sort of campaign you would be interested and the sort of things you want to do in your game.
Some topics to discuss...
1. Magic: Do you want to play in a low magic or high magic setting? Tons of magic items, or a few? Witch hunts and an inquisition or magocracies?
2. Technology: Do you want a more Conan-ish feel to the game, a Standard Tolkien fantasy, Renaissance level, Steampunk or Ebberon level of technology?
3.Psyonics: yes or no?
4.What game style speaks most to you...
Standard D&D: Standardized everything.
Heavy powered campaign: Epic adventures, sweeping conquests, being the sons and daughters of Gods and being the stuff of legends.
Dark Fantasy: Battling against chuthulian nightmares, where your sanity is just as important as your hp. Where Magic can only be made by faustian pacts, and every magic missle makes your soul one step closer to damnation.
Realistic Fantasy: A campaign where knowing politics and using your brain can be far more effective than swinging a broadsword or casting a fireball. Where a single hammer blow or poisoned arrow can lay low even the mightiest of legends.
Dying Fantasy: Playing mostly as humans, the elves and dwarves are retreating, orcs are only a vague memory, the Gods of old have forsaken the land. Knights no longer hunt down dragons, they instead prepare to battle each other.
Sci-Fantasy: Your players don't just visit dungeons, they visit entire planets. Orcs and Dwarves now battle in giant space armada battles. People familiar with SpellJammer will know this scenario well.
Or is there another campaign setting you'd like to try? Ravenloft? Planescape? Something?
5. Do you prefer a challenging game, or do you prefer a relaxed game? (Difference between dying often and not so much)
6. Finally, I've heard of a variant rule which I'm very tempted to try just to see if it, adds to the game, or breaks it... "Cinematic Points", as a friend called it. Basically, a player is given 3 of these to begin with, and gains additional ones instead of ad hoch experience points for clever solutions or legendary victories. These Cinematic points can be used, to gain spare hit points in an hour of need or perform a massive critical hit in a player's hour of dire need, and it must be in a moment it would be considered important. For example: If a mage is left to fight off a legion of undead or fight off the one of the main villians he may use one of these points to suddenly summon forth a hidden tap of power that allows him to use an additional spell, or something. It is not however something that could be used by a fighter to gain hit points when he is about to get waxed by 1 or 2 goblin minions. It's a rule that I can see being challenged and up for debate, so if people don't want to, I'd understand. Just an interesting experiment.
Now, I should mention I'm a big fan of actual ROLE-playing over ROLL-playing, so while they can still be rules and the what-not I really award points for those who create inventive and memorable characters and play them like the character would act.
Finally, while I do follow the rules to a degree, and with forum games I can do plenty of research between posts to make sure everything is fair my ultimate gripe is if a game become Rule driven... so the 2 core rules are:
A) Have Fun
B) DM's decision is usually final