Beyond Divinity - Death by Glitch - (spoilers!)
Posted: Sat Mar 06, 2010 6:45 pm
Beyond Divinity is by far the most insane PC game I have ever played. Erm... no, actually it only made number 2, Sherlock Holmes Mystery of the Mummy CANNOT ever be replaced in that respect... (if you've never been there, you'll never know... lucky you...)
Insane how?
Insane as in the following statement (by me about an hour ago) sums up the game in a nutshell:
"Beyond Divinity is an experiment in glitches and gamer patience testing, with a few monsters and quests thrown in to distract from it's main theme."
Basically, it's an experiment in RPG glitching.
Please, I beg you, don't ever play this game. Really, I mean it. It quite literally got to the point where I was having more fun lolling at the glitches than continuing on with the whacked out plot. I could list every glitch I encountered, but it would cover the entire game - and judging from searches to try and solve my bugs, it seems every single person has a completely different set of bugs completely independent to their game. It's a new RPG drive called "the infinite glitch engine", providing a platform where no two games ever glitch the same!
As I say, I was generally laughing along with them, and by the end of Act III (3) I was pretty bored of the game anyway and just wanted it all to end. And the Gods read my mind, as I got no cut scene to Act IV and am now stuck on a teeny island with nothing but a locked door and a thankful sigh of relief. My last save was ages ago, so I can't just reboot an old save... thank heavens.
This game pretty much dies at the end of Act II anyway - bored of minor quests, bored of Battlefields, bored of 'unique' weapons, bored of necro's increasingly more and more boringer 'questlets', etc etc etc.
For anyone attempting this game for the first time, here are two or three bugs from the very first map in the game which quite accurately determine how the entirety of the rest of the game will follow:
1. A guy runs from his prison cell and jumps into the lava, leaving you an interesting manuscript that suddenly appears as he does so. - You don't know who he is, why he did it, you never find out and the manuscript plays no part in the game whatsoever.
2. The major 'quest' in the level requires that you prove to a ghost that he's dead by showing him a random leg bone which he somehow 'knows' is his - and in order to do this you have to kill some rats who have eaten it (!!!) in a cell you had no reason or intention to ever again step foot in.
3. The DeathKnight informs you that the whole point of the game is to get to Rivellon in order to talk to his witch, who is the only person in the universe who can break the Demon's spell. - As the game wears on, you realise that you will never see any gameplay in Rivellon and the Witch plays as much a part in the game as the guy jumping into the lava.
4. The means of escape from this potentially tricky 'locked in' typical RPG scenario is simply to find the right object to move. No puzzling, no clues, no hints, just moving something that's moveable that you would only think of moving because it's moveable. - creating from the offset an obsession with moving every movable item in the game (and there are 10,000s).
Anyway, this is all still on the first map of 1000s of maps and I've stopped the list rather than got everything of my chest.
So, yeah, thank-you God for glitching me out the game finally at the start of Act IV (4) !!!!!
I'd like to replay this game one day, simply to experiment with how many bottles of ale I can collect. To quote Necro: "My, but you have amassed a huge amount of junk haven't you!" - I was still using a level 1 sword at the start of Act 4 after shopping over 2million GP worth of goods...
Great time killer though, kept me quiet and Looooolling for about 2 weeks heavy playing.
More pointless than a chocolate teapot though.
& BTW, you'll die at the hands of a random chest more often than fighting monsters/bosses - by a ratio of about 5/1...
Insane how?
Insane as in the following statement (by me about an hour ago) sums up the game in a nutshell:
"Beyond Divinity is an experiment in glitches and gamer patience testing, with a few monsters and quests thrown in to distract from it's main theme."
Basically, it's an experiment in RPG glitching.
Please, I beg you, don't ever play this game. Really, I mean it. It quite literally got to the point where I was having more fun lolling at the glitches than continuing on with the whacked out plot. I could list every glitch I encountered, but it would cover the entire game - and judging from searches to try and solve my bugs, it seems every single person has a completely different set of bugs completely independent to their game. It's a new RPG drive called "the infinite glitch engine", providing a platform where no two games ever glitch the same!
As I say, I was generally laughing along with them, and by the end of Act III (3) I was pretty bored of the game anyway and just wanted it all to end. And the Gods read my mind, as I got no cut scene to Act IV and am now stuck on a teeny island with nothing but a locked door and a thankful sigh of relief. My last save was ages ago, so I can't just reboot an old save... thank heavens.
This game pretty much dies at the end of Act II anyway - bored of minor quests, bored of Battlefields, bored of 'unique' weapons, bored of necro's increasingly more and more boringer 'questlets', etc etc etc.
For anyone attempting this game for the first time, here are two or three bugs from the very first map in the game which quite accurately determine how the entirety of the rest of the game will follow:
1. A guy runs from his prison cell and jumps into the lava, leaving you an interesting manuscript that suddenly appears as he does so. - You don't know who he is, why he did it, you never find out and the manuscript plays no part in the game whatsoever.
2. The major 'quest' in the level requires that you prove to a ghost that he's dead by showing him a random leg bone which he somehow 'knows' is his - and in order to do this you have to kill some rats who have eaten it (!!!) in a cell you had no reason or intention to ever again step foot in.
3. The DeathKnight informs you that the whole point of the game is to get to Rivellon in order to talk to his witch, who is the only person in the universe who can break the Demon's spell. - As the game wears on, you realise that you will never see any gameplay in Rivellon and the Witch plays as much a part in the game as the guy jumping into the lava.
4. The means of escape from this potentially tricky 'locked in' typical RPG scenario is simply to find the right object to move. No puzzling, no clues, no hints, just moving something that's moveable that you would only think of moving because it's moveable. - creating from the offset an obsession with moving every movable item in the game (and there are 10,000s).
Anyway, this is all still on the first map of 1000s of maps and I've stopped the list rather than got everything of my chest.
So, yeah, thank-you God for glitching me out the game finally at the start of Act IV (4) !!!!!
I'd like to replay this game one day, simply to experiment with how many bottles of ale I can collect. To quote Necro: "My, but you have amassed a huge amount of junk haven't you!" - I was still using a level 1 sword at the start of Act 4 after shopping over 2million GP worth of goods...
Great time killer though, kept me quiet and Looooolling for about 2 weeks heavy playing.
More pointless than a chocolate teapot though.
& BTW, you'll die at the hands of a random chest more often than fighting monsters/bosses - by a ratio of about 5/1...