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To anyone who complains about the Mako...

Posted: Wed Jul 07, 2010 5:17 pm
by Rad
With the release of Overlord, I've been hearing a lot of praise for the Hammerhead.

[rant]
I feel the need to point out that the Mako wouldn't have hand any problems if the terrain had been a nice and gently rolling as the stuff they've given the Hammerhead, and not that psychotic, broken, impossible landscapes they threw the Mako's way.
[/rant]

Posted: Sun Aug 01, 2010 3:12 am
by GawainBS
I concur. I also prefered the fact that you could exit the Mako and save while using it. It could also take a blow, instead of this paperplane. ;)

Posted: Sun Aug 01, 2010 4:19 pm
by Rad
GawainBS wrote:I concur. I also prefered the fact that you could exit the Mako and save while using it. It could also take a blow, instead of this paperplane. ;)
Oh, don't get me started on not being able to save...and does that thing even HAVE shields!?!?! :D

And gimmy back my coaxial machine gun...

Posted: Wed Nov 10, 2010 7:02 pm
by Belthan
I always took Tali on Mako missions because she could fix it almost as fast as they broke it. Thought maybe she'd help with the Hammerhead, but no dice. It's still the same flaming deathtrap with her on board.

Posted: Thu Nov 11, 2010 5:48 am
by Xandax
My problems with the "Mako" was not so much the terrain and movement - but the pure futility and pointlessness of the implementation. It was just a silly implementation to artificially prolong the game.

That was made somewhat better with the hammerhead/overlord but it seriously had it's own issues as well.

Posted: Thu Nov 11, 2010 2:36 pm
by vio
I enjoyed the Mako, I don't know about the console versions but on the PC the controls were very easy and there were only a few places on a few planets where there were any problems. the biggest issue with it was the vast emptiness to explore, which would have been better solved with using smaller areas (on some planets at least, some were pretty well laid out) or more content. it was also much less tedious than the planet scanning in ME2
the hammerhead on the other hand is much more annoying to control (in my opinion at least), although I did get used to it eventually (and maybe the geth gunship in Overlord wasn't the best place to learn) and yeah, the inability to get out and explore a bit on foot is annoying

personally I'm hoping we get the mako back in ME3, or maybe even a DLC. have some missions using a mako, some with the hammerhead (different vehicles for different terrain, variety is good after all) and. no. planet. scanning. at. all. ever!

Posted: Thu Nov 11, 2010 4:49 pm
by Belthan
vio wrote:... and. no. planet. scanning. at. all. ever!
Amen.

Although... if a mini game is designed to crush your soul, it should do it right. The probes are just too easy. A painfully slow scan around the planet should just be the beginning. Then drop a RF marker when you get near a strong signal (of course the marker can be blown off course by atmospheric effects). Then you have to take the Hammerhead down with a mining laser, find the RF beacon, and then wrangle the joystick to hold that bucking beast steady while mashing a button at exactly the right intervals to keep the mining laser from overheating. And then maybe a few rounds of pseudo-Tetris to get the ore containers stacked in the cargo hold in the most efficient way possible or you have to leave some of it behind. Yeah, that should kill the immersive quality of even the strongest story line...

Posted: Sat Nov 13, 2010 5:28 pm
by vio
Belthan wrote:Amen.

Although... if a mini game is designed to crush your soul, it should do it right. The probes are just too easy. A painfully slow scan around the planet should just be the beginning. Then drop a RF marker when you get near a strong signal (of course the marker can be blown off course by atmospheric effects). Then you have to take the Hammerhead down with a mining laser, find the RF beacon, and then wrangle the joystick to hold that bucking beast steady while mashing a button at exactly the right intervals to keep the mining laser from overheating. And then maybe a few rounds of pseudo-Tetris to get the ore containers stacked in the cargo hold in the most efficient way possible or you have to leave some of it behind. Yeah, that should kill the immersive quality of even the strongest story line...
please stop giving them ideas for ME3 :P