Party Sorcerer Spells
Posted: Fri Jul 09, 2010 7:25 am
Hey folks,
I know you think that this topic has been discussed to death but I still want some input.
Bear in mind this is a modded BG 2 ToB installation so quite some stuff you are used to won't work.
I got several mods but I will list the most important ones:
Ascension
Longer Road
SCSII
Refinements
Refinements gives a lot of new HLAs out and replaces a lot and Sorc has a completely new HLA table. If you do not know it here is a TXT for all the changes. It is very long:
http://refinements.spellholdstudios.net ... d_HLAs.txt
My party will consist of:
Saros (my Sorcerer, level 10 atm)
Jaheira
Korgan (later maybe Sarevok)
Jan
Haer'dalis
Viconia
Picks so far:
Level 1:
MM
CO
Shield
Prot f Evil.
Blindness
Level 2:
Melfs
Glitterdust
MI
Blur
Web? (might be redundant with Glitterdust around)
Level 3:
MMM
Flame Arrow
Remove Magic
Slow
Haste? Not sure about last pick
Level 4:
II
Stoneskin
MGoI (against MMM)
Greater Malison
Sequencer
Not sure about last pick. Farsight maybe?
Level 5:
Cone of Cold
Breach
Lower Resistence
Spell Immunity
Spell Shield (Recommended for Ascension by a lot of people)
Level 6:
Chain Lightning
Pierce Magic
Prot Energy (Horrid Wilting is used a lot)
Prot Magical Weapons
No idea about last pick albeit maybe not even getting it
Level 7:
Mordy
Prot f. Elem. (some protection against elemental damage is needed)
Sequencer
PI
Limited Wish
I am not sure in which order I should get the spells here
Level 8:
Abi
Simulacrum
Trigger
Pierce Shield
Again order after Abi Dalzims is a problem. I will most likely decide on the fly
Level 9:
Timestop
CC
Wish
Gate
No idea which order after Time Stop.
HLAs (up to 14):
Inner Focus
Casting by Intent
Speed Increase * 3
Aura Cleansing (Kind of Imp. Alacrity)
Shockwave *3
Energy Storm
Shatter Magic
Magic Resistance
Channel Magic
No idea about 14th pick
I do realize that I might not be able to reach level 31 in party play. I might do some stuff solo on that Sorc which he should be able to.
Since a lot of cheese stuff doesn't work and I want to refrain from it anyway.
That means no Shapechange Timestop Combo for cheese Int Drain kills.
No Mislead Clone stuffed away.
No quick items for Clones.
No CC cast in combat only for preparations.
No Sunfire to cheesily work around magic resistance. Same goes for targetting myself to prevent magic resistance working for enemies.
Only cheese I allow for myself is PI but even that got limited by patches and mods, no quick items and no CC+PI Combo for 3 aditional ones.
In case you wonder why I choose Gate I have only 1 real summon Mordy Swords and I lacked otherwise and since I use Refinements I won't be able to pick Planetar.
I need the level 7 spells for more important ones on Viccy and Jae. So it makes sense to me.
My main problem is that I want Del. Blast Fireball as a second off targetable AoE spell like Horrid Wilting. I am unsure which other level 7 spell I want to replace for that or if I can easily play without.
Skull Trap is capped to 12d6 by the way so a lot weaker than the horribly broken vanilla one.
Chain Lightning because I lack lightning damage and because it is party friendly which I like a lot. Same goes for Abi over Incendiary Cloud which the SCSII AI can handle much better than the vanilla one so a lot of the potential damage goes wasted. Quite some Zones of Sweet Air spells cast by clerics as well. Abi also deals about double damage initially compared to Incendiary Cloud which is also a nice plus.
I got all the lower resistance stuff for my sorc and Pierce Shield will allow me to get down Spell Traps albeit Abi Dalzims Horrid Wiltings might be able to circumvent some. Still not all are subjected to it and some use Prot Energy.
I am also not sure about the right order of spell picks yet for levels after my first level 5 pick Cone of Cold.
Normally I tend to turn 16 in the Underdark with just Twisted Rune, dragons and Watchers Keep left behind in Chapter 2 which I do before Suldanesselar.
I tend to take my time and solve almost everything I can on my BG playthroughs.
Thanks for any input in advance
I know you think that this topic has been discussed to death but I still want some input.
Bear in mind this is a modded BG 2 ToB installation so quite some stuff you are used to won't work.
I got several mods but I will list the most important ones:
Ascension
Longer Road
SCSII
Refinements
Refinements gives a lot of new HLAs out and replaces a lot and Sorc has a completely new HLA table. If you do not know it here is a TXT for all the changes. It is very long:
http://refinements.spellholdstudios.net ... d_HLAs.txt
My party will consist of:
Saros (my Sorcerer, level 10 atm)
Jaheira
Korgan (later maybe Sarevok)
Jan
Haer'dalis
Viconia
Picks so far:
Level 1:
MM
CO
Shield
Prot f Evil.
Blindness
Level 2:
Melfs
Glitterdust
MI
Blur
Web? (might be redundant with Glitterdust around)
Level 3:
MMM
Flame Arrow
Remove Magic
Slow
Haste? Not sure about last pick
Level 4:
II
Stoneskin
MGoI (against MMM)
Greater Malison
Sequencer
Not sure about last pick. Farsight maybe?
Level 5:
Cone of Cold
Breach
Lower Resistence
Spell Immunity
Spell Shield (Recommended for Ascension by a lot of people)
Level 6:
Chain Lightning
Pierce Magic
Prot Energy (Horrid Wilting is used a lot)
Prot Magical Weapons
No idea about last pick albeit maybe not even getting it
Level 7:
Mordy
Prot f. Elem. (some protection against elemental damage is needed)
Sequencer
PI
Limited Wish
I am not sure in which order I should get the spells here
Level 8:
Abi
Simulacrum
Trigger
Pierce Shield
Again order after Abi Dalzims is a problem. I will most likely decide on the fly
Level 9:
Timestop
CC
Wish
Gate
No idea which order after Time Stop.
HLAs (up to 14):
Inner Focus
Casting by Intent
Speed Increase * 3
Aura Cleansing (Kind of Imp. Alacrity)
Shockwave *3
Energy Storm
Shatter Magic
Magic Resistance
Channel Magic
No idea about 14th pick
I do realize that I might not be able to reach level 31 in party play. I might do some stuff solo on that Sorc which he should be able to.
Since a lot of cheese stuff doesn't work and I want to refrain from it anyway.
That means no Shapechange Timestop Combo for cheese Int Drain kills.
No Mislead Clone stuffed away.
No quick items for Clones.
No CC cast in combat only for preparations.
No Sunfire to cheesily work around magic resistance. Same goes for targetting myself to prevent magic resistance working for enemies.
Only cheese I allow for myself is PI but even that got limited by patches and mods, no quick items and no CC+PI Combo for 3 aditional ones.
In case you wonder why I choose Gate I have only 1 real summon Mordy Swords and I lacked otherwise and since I use Refinements I won't be able to pick Planetar.
I need the level 7 spells for more important ones on Viccy and Jae. So it makes sense to me.
My main problem is that I want Del. Blast Fireball as a second off targetable AoE spell like Horrid Wilting. I am unsure which other level 7 spell I want to replace for that or if I can easily play without.
Skull Trap is capped to 12d6 by the way so a lot weaker than the horribly broken vanilla one.
Chain Lightning because I lack lightning damage and because it is party friendly which I like a lot. Same goes for Abi over Incendiary Cloud which the SCSII AI can handle much better than the vanilla one so a lot of the potential damage goes wasted. Quite some Zones of Sweet Air spells cast by clerics as well. Abi also deals about double damage initially compared to Incendiary Cloud which is also a nice plus.
I got all the lower resistance stuff for my sorc and Pierce Shield will allow me to get down Spell Traps albeit Abi Dalzims Horrid Wiltings might be able to circumvent some. Still not all are subjected to it and some use Prot Energy.
I am also not sure about the right order of spell picks yet for levels after my first level 5 pick Cone of Cold.
Normally I tend to turn 16 in the Underdark with just Twisted Rune, dragons and Watchers Keep left behind in Chapter 2 which I do before Suldanesselar.
I tend to take my time and solve almost everything I can on my BG playthroughs.
Thanks for any input in advance