balanced parties
Posted: Wed Aug 11, 2010 7:39 pm
hi guys. I've played through IWD probably a dozen times and HoW maybe half that amount. So I've tried many of the fantasy cliche type parties.
Most of them were 6 people sometimes 5 members. Most of them being Fighter or Paladin up front and then another Fighter or Ranger and a mage a cleric and usually a half-elf multi class fighter thief.
I wanted to try something different now. Like the gnome illusionist or something. I would like a druid to.
I was looking at a creation guide and had 5 or 6 ideas for different characters, and thought of a few myself. I may do two parties so I can try them all.
I was also thinking of having just 4 maybe 5 members, so its a bit more challenging. But not 1, just cause the stealth/hit and run isn't much my play style. I like to also get to use the strong armor and swords so I like warriors and characters that can wear them without penalties, but just one character that can would suffice. On my second play through I want to take them into HoF mode so they need to be strong. Do you get better weapons in HoF mode?
Here are my ideas:
Fighter 6--> Druid
(fighter dualed at 6)
Ranger --> Cleric
(I read to dual at 12 or 15 if one can hold out, for 3rd and 4th level spells respectivily)
Fighter 2 -> Mage
(enough for some extra H.P's and W.P)
Paladin
Bard
Thief 9 --> Fighter
(enough to get Evasion and some good thief skills)
________
I'm just trying to figure out how to break up these guys into two groups of 4 or 5. And of course each party needs a thief of some kind and a healer.
I was first thinking the fighter-->Druid, the ranger-->cleric, thief-->fighter, and a Fighter 2-->mage.
all dualed over but i'd probably be potion reliant for a while. any good ideas are welcome thanks!
This is my first play through in years but I am looking forward to it.
Most of them were 6 people sometimes 5 members. Most of them being Fighter or Paladin up front and then another Fighter or Ranger and a mage a cleric and usually a half-elf multi class fighter thief.
I wanted to try something different now. Like the gnome illusionist or something. I would like a druid to.
I was looking at a creation guide and had 5 or 6 ideas for different characters, and thought of a few myself. I may do two parties so I can try them all.
I was also thinking of having just 4 maybe 5 members, so its a bit more challenging. But not 1, just cause the stealth/hit and run isn't much my play style. I like to also get to use the strong armor and swords so I like warriors and characters that can wear them without penalties, but just one character that can would suffice. On my second play through I want to take them into HoF mode so they need to be strong. Do you get better weapons in HoF mode?
Here are my ideas:
Fighter 6--> Druid
(fighter dualed at 6)
Ranger --> Cleric
(I read to dual at 12 or 15 if one can hold out, for 3rd and 4th level spells respectivily)
Fighter 2 -> Mage
(enough for some extra H.P's and W.P)
Paladin
Bard
Thief 9 --> Fighter
(enough to get Evasion and some good thief skills)
________
I'm just trying to figure out how to break up these guys into two groups of 4 or 5. And of course each party needs a thief of some kind and a healer.
I was first thinking the fighter-->Druid, the ranger-->cleric, thief-->fighter, and a Fighter 2-->mage.
all dualed over but i'd probably be potion reliant for a while. any good ideas are welcome thanks!
This is my first play through in years but I am looking forward to it.