Sacred Fist (..or how to build a better Monk).
Posted: Sat Aug 28, 2010 7:31 pm
Sacred Fist - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more
This is one of the best prestige classes available, and builds utilizing it can be derived from several classes.
There are 2 limitations to the class however.
1. Once you start the class - you should use Unarmed Attacks only (for physical attacks). Pre-SOZ conventions this could be somewhat limiting with respect to enchantments in gloves (vs. weapons), but even *with* the limitation the build can be quite good.
2. It requires both Improved Unarmed Strike AND Stunning Fist. Improved Unarmed Strike isn't a problem, but Stunning Fist is - UNLESS you have at least one level in the Monk class. Without it, you won't have access to the class until at least character level 10. Generally this means you'll need at least one level of Monk (..though not always).
The best thing about the class is that it provides HIGH BAB progression while still providing Divine spell-casting progression for most of those levels. It then *further* adds in Monk Unarmed Attack damage modifiers, Monk Speed, additional (stackable) AC, and a Wisdom-based additional limited use damage modifier. That's a LOT coming from one class.
The Monk is an excellent single class, but it doesn't have any spell-casting ability. A Sacred Fist on the other-hand does have spell-casting. In this respect then - most builds are Monk builds that add-in a Divine casting class for additional spell-casting ability.
Here is one build that does this, providing spell-casting without seriously compromising the character's unarmed melee:
Sacred Monk | NWN2 Character Builder
There are of course *many* other combination's - which is another reason why this class is so interesting.
This is one of the best prestige classes available, and builds utilizing it can be derived from several classes.
There are 2 limitations to the class however.
1. Once you start the class - you should use Unarmed Attacks only (for physical attacks). Pre-SOZ conventions this could be somewhat limiting with respect to enchantments in gloves (vs. weapons), but even *with* the limitation the build can be quite good.
2. It requires both Improved Unarmed Strike AND Stunning Fist. Improved Unarmed Strike isn't a problem, but Stunning Fist is - UNLESS you have at least one level in the Monk class. Without it, you won't have access to the class until at least character level 10. Generally this means you'll need at least one level of Monk (..though not always).
The best thing about the class is that it provides HIGH BAB progression while still providing Divine spell-casting progression for most of those levels. It then *further* adds in Monk Unarmed Attack damage modifiers, Monk Speed, additional (stackable) AC, and a Wisdom-based additional limited use damage modifier. That's a LOT coming from one class.
The Monk is an excellent single class, but it doesn't have any spell-casting ability. A Sacred Fist on the other-hand does have spell-casting. In this respect then - most builds are Monk builds that add-in a Divine casting class for additional spell-casting ability.
Here is one build that does this, providing spell-casting without seriously compromising the character's unarmed melee:
Sacred Monk | NWN2 Character Builder
There are of course *many* other combination's - which is another reason why this class is so interesting.