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PR Gone Wild: Hydrophobia

Posted: Fri Oct 01, 2010 11:42 pm
by DesR85
I find it amusing when certain developers start getting 'emotional' just because their game garnered poor reception, especially this case reported in Gamepolitics ([url="http://www.gamepolitics.com/2010/09/29/pr-gone-wild-hydrophobia"]link[/url]):

I imagine that, after spending four to five years of your life creating a game, to see it (from that perspective) being shat upon by critics is a hard pill to swallow. It is even more difficult when you believe that your creation is good. It is at these moments that the urge to go on defense is natural, but how far is going too far?

That is the subject of an article by Ben Kuchera over at Ars Technica. The game in question is an Xbox Live Arcade title called Hydrophobia and the zealous defenders are UK-based Dark Energy Digital. At first, it seemed like the game was going to sail through the review circuit relatively unscathed. Official Xbox Magazine and IGN gave it decent scores, which the company's PR department happily plastered all over the game's official web site. Some other smaller sites gave it some decent scores as well. All seemed right with the world.

Then Edge Magazine came along. Edge isn't not known for wearing the velvet gloves when it reviews a game, and it's Hydrophobia review was pretty brutal. An excerpt from said review:

"Protagonist Kate Wilson is a forgettable nonentity as she whines and wails her way through every linear section. The maps themselves are multi-tiered chores that require little initiative to navigate, the storytellers all too eager to intervene with a directional soundbite or, worse, a piece of the story that involves hackneyed terrorists and a perpetually raving, arrogant Scottish mentor."


Reading the review made Dark Energy Digital's PR very angry, apparently. While we do not know what kind of interactions the company had with Edge Magazine, we do know that Dark Energy Digital was not satisfied with the results, so they talked to VG247. Some quotes from the Ars article:

Deborah Jones is the creative director of Dark Energy Digital, the developer of Hydrophobia. "Clearly, they haven’t played the game,” she told VG247. "We’re extremely frustrated by the review. We’ve got reviews that are absolutely outstanding that say they love the product... If they don’t do the review properly, they shouldn’t do a review at all."

"We believe that the game hasn’t even been played," joint creative director Peter Jones repeated.


Edge later responded, saying that the (unnamed) reviewer played the game to its finish and played the bonus content.There are a number of other questionable things that Jones and friends did to other journalists, but we will leave the telling of those tales to the Ars Technica article.

The point is that you can go too far in defending your game. Most journalists expect some pushback when they write a negative review. There is certainly nothing wrong with PR giving journalists a piece of their mind either, but leveling accusations like "you didn't play the game" or "you didn't play the game right" are very serious and more damaging to the company's reputation than to a publication. The moral of the story is that you cannot control the message - especially when that message is on the Internet.


Even though they're not complete jackasses like Eidos when it comes to Gamespot's review of Kane and Lynch, but it does come across as similar in terms of behaviour, regardless of whether it involves the use of angry words or commercial pressure. Not to mention that it did remind me of the angry responses by two Obsidian employees regarding the review of a Neverwinter Nights 2 expansion posted here.

If I were these reviewers, I'd take legal action against them (except the Obsidian knuckleheads case) for defamation, libel or harassment. They started shoving first. 'Tis only fair that you shove back in return. :p

Posted: Sat Oct 02, 2010 3:27 am
by Xandax
All such defences from the developers always makes them look ridiculous.

It was the same with Real Time Worlds and their All Point Bullitin game, claiming the reviewers did not play their game "enough" to give it a real review - but the paying customers showed which sides they agreed with and RTW and APB looks to be no more.

Posted: Sat Nov 13, 2010 9:48 pm
by endboss
I can understand the developer's annoyance. ****tier games than Hydrophobia get great reviews. However, the publishers of those games bribe reviewers with fancy vacations or ad revenue. These guys simply need to sign on with Activision or EA or something to get the muscle of the Video Game Mafia on their side.

Posted: Sun Nov 14, 2010 5:43 am
by QuenGalad
Xandax wrote: (...)
the reviewers did not play their game "enough" to give it a real review
(...)
"Real" being, of course, deranged, maniacal delight. :rolleyes:
Endboss is right, though - such "emotional" repsonse is at least partly caused by other titles getting 11/10. It's amazing how many "milestones", "games of the century" and "groundbreaking titles" we've had in the last two years.

Posted: Mon Nov 15, 2010 6:37 am
by Sean The Owner
Tons of games get both good and bad reviews. If they were only getting one review, there would be either one critic, or all the critics would make a joint critique. They put the game out knowing full well it would be judged by magazines.

Posted: Mon Nov 15, 2010 7:14 am
by DesR85
QuenGalad wrote:"Real" being, of course, deranged, maniacal delight. :rolleyes:
Endboss is right, though - such "emotional" repsonse is at least partly caused by other titles getting 11/10. It's amazing how many "milestones", "games of the century" and "groundbreaking titles" we've had in the last two years.
People are 'emotional' beings. When they are emotional, they do irrational things. That's why you see a lot of developers wail and moan about second hand sales affecting sales of their games, piracy, negative reviews and heck, even complaining about the simple act of lending and borrowing. So, if you ask me, why should I sympathise with them when they act like crybabies whenever things don't go their way?

Posted: Mon Nov 15, 2010 7:17 am
by Sean The Owner
DesR85 wrote:That's why you see a lot of developers wail and moan about second hand sales affecting sales of their games, piracy, negative reviews and heck, even complaining about the simple act of lending and borrowing. So, if you ask me, why should I sympathise with them when they act like crybabies whenever things don't go their way?
Especially considering it affects every developer, not just one.

Posted: Mon Nov 15, 2010 7:27 am
by QuenGalad
DesR85 wrote:People are 'emotional' beings. When they are emotional, they do irrational things. That's why you see a lot of developers wail and moan about second hand sales affecting sales of their games, piracy, negative reviews and heck, even complaining about the simple act of lending and borrowing. So, if you ask me, why should I sympathise with them when they act like crybabies whenever things don't go their way?
You shouldn't. People are indeed emotional beings, but if they can't control that while doing business, it means they lack professionalism, which might be one of the reasons things don't go their way. And, as Sean said, these problems affect pretty much everyone. However, I still find the amount of drool dripping out of some reviews ridiculous, and so do developers, I imagine.