Tweak input requested.
Posted: Thu Oct 14, 2010 7:43 am
Hi,
I tend to spend quite some time developing characters in every D&D game I play, IWD is no exception. I've devised a group that I aim to run thru all content once on Insane difficulty and then in HoF mode.
Below is the group in question, followed by a couple of ponderings I'd like the commintys input on. As you may notice, I'm a huge fan of dualclassing, really only opting for multiclassing in smaller groups.
Human Paladin
Proficiencies: Large Swords, Hammers, Axes
Role(s): Tank
Human Fighter(3)/Cleric(x)
Proficiencies: Hammers, Slings, Maces
Role(s): Heals, Buffs, Melee
Human Thief(9)/Fighter(x)
Proficiencies: Bows, <backstab weapon>, Quarterstaffs
Role(s): Scout, Sniper, Stabber, Traps n Locks
Human Fighter(9)/Mage(x)
Proficiencies: Bows, Greatswords, Quarterstaffs
Role(s): Nukes, Sniper, Buffs, Debuffs
Human Fighter(9)/Druid(x)
Proficiencies: Scimitars, Slings, Clubs
Role(s): Melee, Nukes, Heals, Buffs
Half-Elf Bard
Proficiencies: Crossbows, Halberds, (Bows)
Role(s): Diplomat, Buffs, Pickpocket, Secondary "Mage"
I realize this group will struggle initially, but I prefer my toons to be at their best at later levels. Fighters should be able to mow stuff down with ranged weapons in the meantime.
Ponderings:
- Will 9 levels of thief be enough to cover thieving skill essentials, or should I opt for 13 ? Will the levels without trapdisabling available hurt too much ? If so, I guess the fighter/rogue multiclass is optimal as a substitute.
- Should I try holding off on dualclassing the cleric until 7 ? I think I'll struggle *too* much without heals for so long for it to be worthwhile, what do you think ?
- What's optimal to specialize in as a backstabbing weapon for the fighter/thief ?
Thanks in advance,
//C
I tend to spend quite some time developing characters in every D&D game I play, IWD is no exception. I've devised a group that I aim to run thru all content once on Insane difficulty and then in HoF mode.
Below is the group in question, followed by a couple of ponderings I'd like the commintys input on. As you may notice, I'm a huge fan of dualclassing, really only opting for multiclassing in smaller groups.
Human Paladin
Proficiencies: Large Swords, Hammers, Axes
Role(s): Tank
Human Fighter(3)/Cleric(x)
Proficiencies: Hammers, Slings, Maces
Role(s): Heals, Buffs, Melee
Human Thief(9)/Fighter(x)
Proficiencies: Bows, <backstab weapon>, Quarterstaffs
Role(s): Scout, Sniper, Stabber, Traps n Locks
Human Fighter(9)/Mage(x)
Proficiencies: Bows, Greatswords, Quarterstaffs
Role(s): Nukes, Sniper, Buffs, Debuffs
Human Fighter(9)/Druid(x)
Proficiencies: Scimitars, Slings, Clubs
Role(s): Melee, Nukes, Heals, Buffs
Half-Elf Bard
Proficiencies: Crossbows, Halberds, (Bows)
Role(s): Diplomat, Buffs, Pickpocket, Secondary "Mage"
I realize this group will struggle initially, but I prefer my toons to be at their best at later levels. Fighters should be able to mow stuff down with ranged weapons in the meantime.
Ponderings:
- Will 9 levels of thief be enough to cover thieving skill essentials, or should I opt for 13 ? Will the levels without trapdisabling available hurt too much ? If so, I guess the fighter/rogue multiclass is optimal as a substitute.
- Should I try holding off on dualclassing the cleric until 7 ? I think I'll struggle *too* much without heals for so long for it to be worthwhile, what do you think ?
- What's optimal to specialize in as a backstabbing weapon for the fighter/thief ?
Thanks in advance,
//C