GawainBS wrote:I searched the NWN2 Wiki, but the answers weren't satisfactory.
How does Monk/Druid interact when Shapechanged? IIRC, you keep Flurry of Blows (and it works)and the Monk AC (wether or not you were using a shield & armour prior to wildshaping?)?
Also, you apply your weapon enhancement bonus to your attacks while wildshaped. Does this stack with Greater Magic Fang?
Thanks in advance!
Wild Shape - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more
"This feature however only merges the highest magical properties (they do not stack). Thus, if a druid is wearing Leather +1 and carrying a Small Shield +2, the total AC bonus brought over to the new shape is +2, not +3. Additional properties of these three item types are also brought over (concentration bonuses, damage reduction, resistances, etc.)."
Druid - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more
"The following list are some examples of how to use them to your greatest advantage.
Flurry of blows: This first level Monk feat can be used in conjunction with your Wild shape attacks providing +1 attack per round with the penalties listed.
Greater flurry: This eleventh level Monk feat is an upgrade to Flurry of blows providing two additional attacks per round instead one.
Monk AC Bonus(Wisdom): This first level Monk ability allows the player to add his Wisdom bonus(if any) to his AC when unarmored or using his Wild shape ability. The player also gains a +1 bonus to AC at 5th level Monk which increases by another +1 every 5 Monk levels.
He loses these bonuses when he is immobilized or helpless, when he wears any armor, or when he carries a shield.
Still useful in online play, where armored monks do not receive higher AC when shifted.
Sneak attack: All sneak attack bonus damage works normally when a Druid is shifted.
Barbarian Rage does work in creature form if activated before Wild Shape.
Frenzied Berserker Frenzy does work in creature form if activated before Wild Shape."
Attacks:
No enhancements or focuses transfer.. It's because the attack is considered a "creature" attack, not unarmed (or something else). Note that a Sacred Fist results in a -8 attack penalty.
Only Greater Magic Fang and Jagged Tooth work (not Greater Magic Weapon or Natures Avatar).
Your BAB transfers.