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Romance in your rpg ?
Posted: Tue Jan 08, 2002 8:27 am
by XxRPGerxX
Do you find romance(either pc and pc, or pc and npc)within your games to be a welcomed addition to the campaign/story or a burden that is un-needed/un-wanted? I'm looking for the responses/opinions of fellow players and Dm's alike.
Posted: Tue Jan 08, 2002 11:19 am
by Magus
I think romance is a definite plus in games and stories. However, the proper emphasis needs to be placed on the main plot. When romance becomes the focus of the story it becomes embarassing, as a reader or a player.
Posted: Tue Jan 08, 2002 12:30 pm
by Aegis
also, it becomes immature (refer to Roleplaying in Athaktla, and serch for Omar and Ubik)
Posted: Wed Jan 09, 2002 11:30 am
by Magus
Err...yes
And when I finally confronted them with it, Ubik had the gall to call ME immature
Posted: Thu Jan 10, 2002 2:48 pm
by jellem
Romance can be a nice thing in a campaign, but I think that it is hard to realize in roleplaying session. None of my players have ever tried (yet). It should be cool to see in effect sometime.
But I agree that it shouldn't affect the main plot or the focus on the main plot.
Posted: Fri Jan 11, 2002 5:38 am
by Rail
Agreed. As both a long time DM and a player, romance can definitely enhance the roleplaying experience as a whole. However, is should be used in moderation.
More than just romance, though, is the influence and roleplaying of relationships, be they marriages, childhood friendships, teacher-pupil, or even sibling rivalries. These things add great depth to any setting. But..., as so many others have said, these relationships should be part of the setting, not the plot!
[ 01-11-2002: Message edited by: Rail ]
Posted: Fri Jan 11, 2002 7:48 pm
by Aegis
Originally posted by Rail:
<STRONG>Agreed. As both a long time DM and a player, romance can definitely enhance the roleplaying experience as a whole. However, is should be used in moderation.
More than just romance, though, is the influence and roleplaying of relationships, be they marriages, childhood friendships, teacher-pupil, or even sibling rivalries. These things add great depth to any setting. But..., as so many others have said, these relationships should be part of the setting, not the plot!
[ 01-11-2002: Message edited by: Rail ]</STRONG>
Agreed. Any bits of info that suggest the people in your story actually have lives adds to the experiance. Some sort of history, even behind minor NPCs can be that much more to the game. For good examples of stuff like this, check out our little stories in this forum.