Soldier/Councilar Build?
Posted: Mon Nov 08, 2010 3:09 pm
Hi there...
I'm playing KOTOR for the first time, on a LAPTOT...!
Yessssssss:
- A Laptot
- With an Intel Graphic Chipset
- and blablabla whatnot
The game actually crashed every 5 seconds down in Taris Undercity, but Disabling "Grass" in the options just made the day... Yay me!
NOW.
I just went up to level 8 with a soldier, as I wanted to take a "plain" class to play the game for the first time - and eventually try scout and scoundrel once I've acquainted with the game system and mechanics.
I stopped at level 8 as I gathered it was the "suggested" plain class level to stop at for good benefit of Jedi levels afterwards (and stopping at level 2 or the like would have made the completion of some quests impossible, such as Taris Cantina Arena and the like).
After that, the quiz in the Jedi Academy resulted in Jedi Councilar, and from a roleplay point of view that was the profile my Good Johnny Guy soldier was most psychologically and behaviourally close to.
Now, is having a Soldier(8)/Councilar(1->12) such an useless idiotic thingie?
What do you think?
As far as I have seen, it's given me feats enough to fill up what I was interested in (Master Two-Weapons fighting, Implant, Master Flurry and something else?), and now I will also be able to have a good Force arsenale, with enough Force stamina to use all my sweet Force Powers (that are even too many for me, I would have just picked a couple of them, choosing one every level or so is so difficult!).
Is it such a crappy template?
Got advice or suggestions?
Thanks
I'm playing KOTOR for the first time, on a LAPTOT...!
Yessssssss:
- A Laptot
- With an Intel Graphic Chipset
- and blablabla whatnot
The game actually crashed every 5 seconds down in Taris Undercity, but Disabling "Grass" in the options just made the day... Yay me!
NOW.
I just went up to level 8 with a soldier, as I wanted to take a "plain" class to play the game for the first time - and eventually try scout and scoundrel once I've acquainted with the game system and mechanics.
I stopped at level 8 as I gathered it was the "suggested" plain class level to stop at for good benefit of Jedi levels afterwards (and stopping at level 2 or the like would have made the completion of some quests impossible, such as Taris Cantina Arena and the like).
After that, the quiz in the Jedi Academy resulted in Jedi Councilar, and from a roleplay point of view that was the profile my Good Johnny Guy soldier was most psychologically and behaviourally close to.
Now, is having a Soldier(8)/Councilar(1->12) such an useless idiotic thingie?
What do you think?
As far as I have seen, it's given me feats enough to fill up what I was interested in (Master Two-Weapons fighting, Implant, Master Flurry and something else?), and now I will also be able to have a good Force arsenale, with enough Force stamina to use all my sweet Force Powers (that are even too many for me, I would have just picked a couple of them, choosing one every level or so is so difficult!).
Is it such a crappy template?
Got advice or suggestions?
Thanks