All Mage Party
Posted: Sat Nov 13, 2010 12:02 pm
Having played the game & DLC's through several times I'm about to embark on an all mage campaign (with other party members as and when needed for their quests). Here are my thoughts so far :
I'd love to hear reactions, ideas, suggestions for improvements.
- Principal character : Arcane Warrior - offense via 3 Primal Domains of fire, ice and lightning (mind blast also a must - then developing the tree to add force filed and, later, crushing prison)
- Morrigan : Blood Mage - offense via Entropy Domains (mind blast also a must); will also probably go for the Mana Drain tree to build up to Mana Clash for use against heavier mages;
- Wynne : Spitit healer - buffing, healing via Creation and Spirit Domains (mind blast also a must); also Rock Armour through to Petrify
- Leliana : respecced as a Spirit Healer to act as a backup to Wynne (particularly Revival, plus a few add-ons like Grease (as a complement to Fireball), mind blast also a must
Lock-picking will have to be sacrificed and Zevran called in occassionally to pick them. Similarly, I'll probably have to anticipate traps on the basis of previous run-throughs, then send someone forward protected by Lifeward.
I'd love to hear reactions, ideas, suggestions for improvements.