Lost companions in New Vegas?
Posted: Mon Nov 15, 2010 10:19 pm
I've seen this phenomenon mentioned in other threads, but a search didn't turn up any comprehensive discussion of measures to prevent or recover from it, so here goes. I've seen two different issues with disappearing companions, both times with Veronica (maybe coincidence, maybe something to do with her scripts, not sure).
A friend told her it was time to part ways and told her to go back to the Lucky 38, but she never showed up. She isn't there, or the trading post, or Hidden Valley. Waiting & fast traveling don't seem to help. It sucks that she's gone, but at least my friend can hire another human companion.
My problem was a little worse. My character and Veronica were in combat, wrapped it up, and I didn't notice she wasn't with me when I traveled to another location. Presumably she got blown into an area she couldn't climb out of before I finished off the last bad guy. I assumed she would show up the next time I fast traveled or slept, but by the time I figured out she wasn't going to magically appear I had rotated through a couple saves, and the last save I had with her still present was several hours of playing time back. Which really sucked because she was still officially my companion even though she wasn't around, so I couldn't hire another human companion. After some internal debate, I decided I would rather do without a human companion than go back and re-play many hours worth of missions, and set about my business with ED-E. Several hours of play later, I got into combat with some feral ghouls in the wasteland, killed most of them and kept moving toward my next mission location, and out of the blue a critical strike animation starts playing. It wasn't me, and it wasn't ED-E, so I wasn't sure what was going on, and then here comes Veronica running toward us.
Anyway, my standard procedure now is that I never save unless I have both of my companions (usually Veronica & ED-E) in my field of view. That way even if the worst happens, I only have to go back one save point. But I was thinking there might be different scenarios in which people have seen companions disappear, and maybe somebody has better ideas on how to prevent it from happening.
A friend told her it was time to part ways and told her to go back to the Lucky 38, but she never showed up. She isn't there, or the trading post, or Hidden Valley. Waiting & fast traveling don't seem to help. It sucks that she's gone, but at least my friend can hire another human companion.
My problem was a little worse. My character and Veronica were in combat, wrapped it up, and I didn't notice she wasn't with me when I traveled to another location. Presumably she got blown into an area she couldn't climb out of before I finished off the last bad guy. I assumed she would show up the next time I fast traveled or slept, but by the time I figured out she wasn't going to magically appear I had rotated through a couple saves, and the last save I had with her still present was several hours of playing time back. Which really sucked because she was still officially my companion even though she wasn't around, so I couldn't hire another human companion. After some internal debate, I decided I would rather do without a human companion than go back and re-play many hours worth of missions, and set about my business with ED-E. Several hours of play later, I got into combat with some feral ghouls in the wasteland, killed most of them and kept moving toward my next mission location, and out of the blue a critical strike animation starts playing. It wasn't me, and it wasn't ED-E, so I wasn't sure what was going on, and then here comes Veronica running toward us.
Anyway, my standard procedure now is that I never save unless I have both of my companions (usually Veronica & ED-E) in my field of view. That way even if the worst happens, I only have to go back one save point. But I was thinking there might be different scenarios in which people have seen companions disappear, and maybe somebody has better ideas on how to prevent it from happening.