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ME2 companion powers tip

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Belthan
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ME2 companion powers tip

Post by Belthan »

I didn't notice or need this until I started a play through on Insanity difficulty, but to use a companion's power it only requires Shepard to have line of sight to the enemy. If the companion does have line of sight they will pop out of cover and deploy their power, which exposes them to enemy fire and gives their target time to take cover, possibly thwarting the attack. No surprises so far, but here's the trick: if Shepard has line of sight to the enemy but the companion doesn't, neither Shepard nor the companion will break cover and the power affects the enemy instantaneously. If a companion has strong powers and mediocre weapons, station them well back from the action where they won't take fire and can't see anything. For example, station Miranda in another room while you fight so her Warp and Overload will instantly and automatically hit any enemy that Shepard can target, you won't have to waste any medi-gel to keep her on her feet, and you probably won't miss her ineffectual SMG fire. Vorcha with rocket launchers pummeling you from cover on a ledge you can't reach? Station Miranda and Jack in the next room, wait until a Vorcha stands up to shoot, use Miranda's "insta-warp" to take down their armor and Jack's "insta-pull" to yank them off the ledge, and Shepard only needs to break cover to finish them off if the fall doesn't kill them.
Can the answer to this question be "No"?
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Stworca
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Post by Stworca »

Not even Shepard needs a line of sight for the enemy. The abilities are a bit "sticky" so aiming above a hidden target will still allow you and your companions to tear him up with powers. As long as the arc is big enough.
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Pulverizer
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Post by Pulverizer »

Stworca wrote:Not even Shepard needs a line of sight for the enemy. The abilities are a bit "sticky" so aiming above a hidden target will still allow you and your companions to tear him up with powers. As long as the arc is big enough.
An additional note: Shepard can only arc his/her own powers, not the companions' powers. Also, I am not sure, but I think only biotic powers can be arced (not ammo or tech powers, like concussive blast or overload).
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Loki[D.d.G]
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Post by Loki[D.d.G] »

Pulverizer wrote:An additional note: Shepard can only arc his/her own powers, not the companions' powers. Also, I am not sure, but I think only biotic powers can be arced (not ammo or tech powers, like concussive blast or overload).
Incinerate can be arced too. But IMO, the instantaneous activation of companion's powers can be a real lifesaver due to the stagger effect of powers like warp, shockwave... etc
Love is just a chemical. We give it meaning by choice ~ Eleanor Lamb, Bioshock 2: Sea of Dreams
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