IWD 1st timer
Posted: Sat Jan 15, 2011 6:20 am
Hi dudes,
choosing from several games I picked IWD, got the 2004 complete edition with HoW and started to play. Here are some observations...you might have read here before I am sure
I have never played a game based on D&D rules before so - lead by common sense I hope - I ended up with these guys to beat the game in normal difficulty:
2 fighters (swords & maces, swords & hammers)
2 archers (bows & crossbows, bows & javelins)
A mage (grease spell)
A cleric (sleep, bless, curse spells)
All lawfully neutral with low charisma. Fighters and rangers are designed the same way, max str+dex+con. Mage has max int+dex+con while cleric has max wis+dex+con. Weapon classes and spells chosen randomly.
I have reached Kuldahar and must say its an awesome game! However there are a few things I quite dont get. The melee guys durability, low casting frequency, healing thru sleeping and
EDIT:
I have just noticed that it would be better if I posted my observations a bit later while I progress because some of them could be due to early stages of the game
choosing from several games I picked IWD, got the 2004 complete edition with HoW and started to play. Here are some observations...you might have read here before I am sure
I have never played a game based on D&D rules before so - lead by common sense I hope - I ended up with these guys to beat the game in normal difficulty:
2 fighters (swords & maces, swords & hammers)
2 archers (bows & crossbows, bows & javelins)
A mage (grease spell)
A cleric (sleep, bless, curse spells)
All lawfully neutral with low charisma. Fighters and rangers are designed the same way, max str+dex+con. Mage has max int+dex+con while cleric has max wis+dex+con. Weapon classes and spells chosen randomly.
I have reached Kuldahar and must say its an awesome game! However there are a few things I quite dont get. The melee guys durability, low casting frequency, healing thru sleeping and
EDIT:
I have just noticed that it would be better if I posted my observations a bit later while I progress because some of them could be due to early stages of the game