Mod issue
Posted: Sat Jan 15, 2011 10:31 am
Whenever I talk to an NPC, there is a high chance his or her opening text will be something along the lines of 'One moment, I'm busy' (not the exact words). You can still choose basic dialogue topics. When you talk to them a second time, the opening text will be set normally, except in that they have met you before 'Oh, hey it's you again, etc'.
It was fun the first 10 times, but it's been getting mighty old having to close and re-open dialogue all the time. Especially the quest npc's have unique dialogue options that only appear in their 'true' opening text (though you will still get that after reopening the dialogue, it is different since it's your 2nd encounter with them).
I went over my modlist, but I couldn't see any mod that could be truly responsible for it. I suspect something hitched a ride with another mod. Has anyone encountered this problem before and found out what mod is doing this?
It was fun the first 10 times, but it's been getting mighty old having to close and re-open dialogue all the time. Especially the quest npc's have unique dialogue options that only appear in their 'true' opening text (though you will still get that after reopening the dialogue, it is different since it's your 2nd encounter with them).
I went over my modlist, but I couldn't see any mod that could be truly responsible for it. I suspect something hitched a ride with another mod. Has anyone encountered this problem before and found out what mod is doing this?